Nick

@xadeu
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30 Following
150 Posts
Playing around with RealityKit on iOS
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🌟 Witness the birth of a new feature!
💡 Each new feature for the maze game starts out in a project like this one. It starts out as a clean slate where it's just me and the new framework I'm learning.🎮✨ #GameDev #iosdev

In this case, RealityKit animations:

🚀 Embarking on the next level of my maze game journey! 🎮

Right now when I click a junction the player just warps to the next location which can be jarring. Going to start working toward smooth, animated player movement through my RealityKit maze. #GameDev #iosdev

I spent the month of April mostly working on getting the navigation through the maze working properly. Which as you can see that was a rousing success!

I'll be spending the month of May working on making the maze one large mesh, texturing, lighting, etc. #iosdev

Spent the last couple of weeks working on converting the pathfinding algorithm from pymaze over to my RealityKit maze. I can see my vision really starting to come together. #iosdev #gamedev

Ohhh ho ho ho .... what's this!?

You may not be able to tell immediately, but my junction logic is working now in my RealityKit maze!

The shiny green dots are the junctions.

#iosdev #gamedev

Major Progress today!

Got the pathfinding wrapping around the cube during my lunch break today! #iosdev #gamedev

Another breakthrough!!!

Pathfinding now works in the maze. I am able to tap to change the starting point of the maze and the path to maze lights up without fail every time! #iosdev #gamedev

This is getting exciting!

My maze can handle taps allowing me to change the starting point of the maze to test my pathfinding algorithm! #iosdev #gamedev

Ahah!!!

It looks like the hitTest can reach anything past 100 "distance". That's really interesting and something that I'll have to keep in mind while working on the maze.

#gamedev #iosdev

What is this?!

RealityKit arview.hitTest doesn't seem to work well from a distance...about to test out rayCasting to see if that works any better...

Stay Tuned! #gamedev