Nick

@xadeu
10 Followers
30 Following
150 Posts
Playing around with RealityKit on iOS
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@gruber can we at least get a holiday party out of this?
๐Ÿš€ Back in action after a brief hiatus! ๐Ÿ’ช Time to dive back into the cube maze and make those player animations shine. The countdown to testing beginsโ€”can't wait to share this maze magic with you all before WWDC! #iosdev

๐ŸŒŸ Witness the birth of a new feature!
๐Ÿ’ก Each new feature for the maze game starts out in a project like this one. It starts out as a clean slate where it's just me and the new framework I'm learning.๐ŸŽฎโœจ #GameDev #iosdev

In this case, RealityKit animations:

๐Ÿš€ Embarking on the next level of my maze game journey! ๐ŸŽฎ

Right now when I click a junction the player just warps to the next location which can be jarring. Going to start working toward smooth, animated player movement through my RealityKit maze. #GameDev #iosdev

I spent the month of April mostly working on getting the navigation through the maze working properly. Which as you can see that was a rousing success!

I'll be spending the month of May working on making the maze one large mesh, texturing, lighting, etc. #iosdev

Spent the last couple of weeks working on converting the pathfinding algorithm from pymaze over to my RealityKit maze. I can see my vision really starting to come together. #iosdev #gamedev

Ohhh ho ho ho .... what's this!?

You may not be able to tell immediately, but my junction logic is working now in my RealityKit maze!

The shiny green dots are the junctions.

#iosdev #gamedev

Major Progress today!

Got the pathfinding wrapping around the cube during my lunch break today! #iosdev #gamedev

Another breakthrough!!!

Pathfinding now works in the maze. I am able to tap to change the starting point of the maze and the path to maze lights up without fail every time! #iosdev #gamedev

This is getting exciting!

My maze can handle taps allowing me to change the starting point of the maze to test my pathfinding algorithm! #iosdev #gamedev