@waverer

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making a gameboy game called sunside
making some other stuff too

here's some stuff I create when i'm neglecting developing my gameboy game (i've been pretty good though)

hand printed, using legos as the relief surface

#printmaking #lego

getting ahead of myself? probably

i'm back to working on sunside. i axed some mechanics and i'm diving into the storyline. the game's nowhere near complete, but i got a terrible bootleg pokemon yellow cart and flashed sunside to it. it's on hardware!

the sticker is hand-printed on a usps label 228. don't tell the post office

#sunside #gbdev #linocut

bits for a cutscene

these rats make engravings that look a lot like petscii

(convenient that the gameboy and c64 both use 8x8 tiles)

#sunside #gbdev #petscii #pixelart

i've got a run mode! ...that clips through walls sometimes.

screw reddit, my life is noticably better without it, but looking for solutions online is real tough with the gbstudio subreddit still private

#sunside #gbdev

the #gameboycamera software may be totally unhinged, but the timelapse feature is pretty cool

around the boathouse

#gameboycamera

finished my #gameboycamera cs lens mod just in time to go camping. more photo to come

about 2/3 of the map of the first (hopefully not only) area of sunside is complete. some parts want revisions and polishing, but that can happen whenever. after it's roughed in comes the actual quests and stuff.

i expect the game to mutate a lot as i learn how overambitious my quests are, and how complex i can make dialog. the map, at least, is a concrete goal and finishing it will give me with a sandbox to play in.

#sunside #gbdev

my free time and my attention span align once again! although that might be debatable, considering that i'm here making sprites that won't be useful until a much later phase in the game, rather than finishing the map...

#sunside #gbdev #pixelart