Here's an awesome new blog post by Maxime Heckel on rendering realistic skies and atmospheres. There's a ton of really cool interactive widgets illustrating each of the steps; I highly recommend giving it a read and giving the interactive widgets a try!
https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/

On Rendering the Sky, Sunsets, and Planets - The Blog of Maxime Heckel
This article explores how to render realistic skies and atmospheres in real time in the browser with shaders, from simple sky domes, to entire planets using shaders, raymarching, Rayleigh and Mie scattering, and ozone absorption.











