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200 Following
279 Posts
Mobile game developer from Saskatoon, Canada. I started programming in 1983 on a Commodore VIC-20. He/Him.
Websitehttps://prairiewest.net

My first Pico 8 game (WIP). You guys didn't exaggerate, making stuff here feels really cool. You are a game dev from the 80s, and a script kiddie at the same time. This is awesome.

#pico8 #gamedev #indiedev #pixelart

Posted so I can pin it :)
‎Hexium 2

‎Step into the world of Hexium 2, the sequel to the hexagonal puzzle game Hexium! Building on the clever mechanics of the original, Hexium 2 introduces new challenges that push your strategic gameplay. Hexium 2 has over 80 all new levels, and it also adds new goals and obstacles. A celebration of sk…

App Store

Hexium 2 is out!

Android: https://play.google.com/store/apps/details?id=net.prairiewest.hexium2

iOS: https://apps.apple.com/us/app/hexium-2/id6738398793?mt=8

It's not free, so if you'd like a promo code please let me know, I'm happy to send one your way.

Cheers!

Hexium 2 - Apps on Google Play

Hex puzzle and casual strategy

And it's submitted for review. It's always a nice feeling to be "done" enough to publish, but that feeling is sometimes quickly followed by the "oh shit!" moment when, hours later, you remember something and need to resubmit. #gamedev
Mucking about, trying to get the number "2" somewhere on this icon, and have it scale down nicely to the smaller icon sizes. This will have to do.
Currently editing level 44 of 80. I'm past the half way mark! (Tiled level editor in screenshot)
... the asset pack, that is, not my game 😜
I found a nice asset pack for avatars in my next game - you can check it out here https://chessstudio.itch.io/city-characters
City Characters by ChessStudio

This set includes 24 city characters and 24 character avatars.

itch.io
I’ve started making a sequel to a mobile game I published in 2017. The code is good, I’m not unhappy with past me. But I can no longer run Fireworks, so editing the art assets is slightly painful. Sigh.