Rick //

@steaq
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6 Following
3 Posts
worst Joy Division cover ever
đŸ•šī¸đŸŽŽ #GodotEngine tip: In GDScript, when you're done with a node, use the 'queue_free()' to destroy a node. It differs from 'free()' in that it is called the next frame and is therefore generally safer. Keep it up devs! #GameDev #ProgrammingTip
🎮 Here's a trick in #GodotEngine! By calling get_name() on a signal I can avoid those pesky hardcoded string signal names in my code. Example: `emit_signal(shit_happened.get_name())`🚀 It's all about code readability and maintainability so avoid string names! #GameDev #IndieDev