André Silva

14 Followers
81 Following
59 Posts
• Founder & Lead Developer @ Sylvan Glade Studio
• Current Projects: Unannounced Spooky Game & Dawn of Defense & Okto - Event System for Unity
• Worked on The Living Remain
• Available for consulting
🇪🇺 🇵🇹
My Links & Useful Informationhttps://bento.me/andresilva
Websitehttps://www.sylvangladestudio.com
PronounsHe/Him
Okto | Event System for Unityhttps://assetstore.unity.com/packages/tools/utilities/okto-251266?aid=1101lGLI5

The first public demo of Dawn of Defense, the game I've been working on together with the lovely people from 6side studio, was just released on itch!

If you're curious, or if you have some free time and would like to help out, we'd really appreciate some feedback! :)

Link: https://6side.itch.io/dawn-of-defense

#indiedev #gamedev #towerdefense #rts #roguelike

Dawn of Defense by 6side Studio

Roguelite RTS & Tower Defense

itch.io

It's out! 🎈 🎉

▶️ Ethical Games,

the first special issue of @acmgames:

https://dl.acm.org/toc/games/2024/2/2

13 excellent articles on the ethics of game design and development, ranging from digital children's rights to toxicity, games education, to microtransactions, responsible AI, and a roundtable on advancing ethics in the games industry, based on the first Ethical Games Conference.

Thanks to @CeliaHodent and Fran Blumberg for leading this initiative!

GAMES: Vol 2, No 2

Games: Research and Practice

You can learn more about the game and wishlist it here:

https://store.steampowered.com/app/2781660

Steam:Dawn Of Defense

Dawn of Defenseは、Roguelite Tower Defenseゲームで、RTS要素を備えています。敵に囲まれたあなたの部族は、帝国に対する最後の砦です。塹壕で敵部隊と戦うためにタワーを建設し、戦士を訓練して領土を奪還し、その上に建物を建てます。あなたの土地を取り戻し、有害な帝国を打ち負かそう!

Happy to announce I've been working together with the lovely people at 6side.de on Dawn of Defense! A Roguelite Tower Defense that mixes in RTS elements! We're finally at a point where we're happy to share some screenshots :)

Boosts very much appreciated!

Do you ever feel "creatively antsy"? It's that giddy feeling of inspiration and motivation but you have nowhere to direct it to. For me it always manifests as a nervous restlessness. It can be both enjoyable and frustrating at the same time. Let me give you an example:
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Obviously this is a simple example, but if you have multiple different instances of your ScriptableObject that you want to change without losing the data, this can save you a long time!

In my case, my instances had references to prefabs, animation curves, and multiple other paramters. Having to manually re-create them is not only bothersome, but also error-prone. This way I ensured all the common parameters remained the same, and I only edited the ones that were new from the subclass!

Instead of re-creating the `Slime`, you can open it in the inspector, switch to Debug mode, and alter the script that the `Slime` uses from `Enemy.cs` \-> `JumpingEnemy.cs`. Now the `Slime` will keep all it's existing data, and show you the new field for `JumpHeight`!

🧵

Lets say you have a scriptable object called `Enemy`. This has stats like `Health` and `Speed`. You create your enemy SO's like `Slime` and `Wolf`. After a while you realize you actually want to subclass your `Enemy` SO to create a `JumpingEnemy` with a `JumpHeight` parameter.

🧵

In #unity, if you subclass a scriptable object, you can change all (applicable) existing SO's to the new subclass using the debug menu!

Learned this tip just yesterday! Example ahead🧵

Update on testing #phanpy. Tried to make a post with two images, but was unsuccessful. Might just be a temporary issue, but it's quite bothersome to have to open the #mastodon client to make a post.