Nathan Reed

1.3K Followers
244 Following
1,030 Posts
3D rendering at Adobe. Formerly at 343i, Sucker Punch, and NVIDIA. Math and coding blog writer, sometime musician, pretty decent cook, sci-fi and physics nerd, cat dad, coffeeholic.
Websitehttps://www.reedbeta.com
Twitter@reedbeta
@morgan3d The CPU can get clocked down if there's less for it to do, right? And go idle between frames? The browser wouldn't necessarily have so much other work to do that it would fill all the cores or even one core?

@mcc Another thing with it is programmers keep asking for operations which sound reasonable on the face of it but aren't actually very useful

"I need to get the length of the string in Code Points"

OK, why? What are you going to do with that information?

It sounds so reasonable if you only know a little about Unicode. The strings are made of code points, so of course you'd want to get the number of code points! What could be more natural? But that's usually not the right question

@JoshJers ๐Ÿ˜ฌ
An attacker was able to achieve code execution in the content process by exploiting a use-after-free in Animation timelines. We have had reports of this vulnerability being exploited in the wild. Update your Firefox ASAP https://www.mozilla.org/en-US/security/advisories/mfsa2024-51/ #infosec #security
Security Vulnerability fixed in Firefox 131.0.2, Firefox ESR 128.3.1, Firefox ESR 115.16.1

Mozilla
@mcc i think one of the best things I learned from taking A Bunch of Queer Studies Classes in College is that it's ok to Have A Think About Your Gender. you might end up with the takeaway of "yeah, i think i'm cool with this" but also there's no harm in thinking about it
@JoshJers and per se andtheater

Congrats to all my Sucker Punchers on the Ghost of Yotei announce! Looks amazing!

https://www.gematsu.com/2024/09/ghost-of-tsushima-successor-ghost-of-yotei-announced-for-ps5

Ghost of Tsushima successor Ghost of Yotei announced for PS5

Publisher Sony Interactive Entertainment and developer Sucker Punch Productions have announced Ghost of Yotei for PlayStation 5. It will launch in 2025.

Gematsu
@sinbad With video we just get crappy AI transcriptions full of typos and misheard words ๐Ÿ˜ฉ

Mathematicians get annoyed at how physicists take beautiful formulas and clutter them up with 'useless' constants like

๐‘ - the speed of light
โ„ - Planck's constant
๐‘˜ - Boltzmann's constant
๐บ - the gravitational constant

making it harder to see the essence of things. Mathematicians prefer units where all these constants are set equal to 1.

I used to be like that too - but right now I'm doing a project where I ๐‘›๐‘’๐‘’๐‘‘ these constants to see the essence of things!

(Of course it's good to keep these constants around so you can use dimensional analysis to avoid mistakes: this is what computer scientists call a 'type discipline'. That's important, but it's NOT what I'm talking about now.)

When you're studying just one physical theory at a time, you can set dimensionful constants equal to 1 to simplify things. But often we like to study a whole ๐‘“๐‘Ž๐‘š๐‘–๐‘™๐‘ฆ of physical theories at once - a family where those constants take different values! We can't set them to 1 if we're interested in what happens when they approach 0. For example:

As 1/๐‘ โ†’ 0, special relativity reduces to Newtonian physics.
As โ„ โ†’ 0, quantum mechanics reduces to classical mechanics.
As ๐‘˜ โ†’ 0, statistical mechanics reduces to classical mechanics.
As ๐บ โ†’ 0, general relativity reduces to special relativity.

And this is just the beginning of the story: various collections of constants can approach 0 at different rates, and so on.

When we do this, we're studying what mathematicians would call a 'moduli space' of theories - or even better, a 'moduli stack'. We may want to do 'deformation theory', where we expand answers in powers of some constant. And so on.

So don't scorn those constants!

I wrote a thing...
"10 years of Dear ImGui" (long post) ๐ŸŽ‰
https://github.com/ocornut/imgui/issues/7892
10 years of Dear ImGui (long post) ยท Issue #7892 ยท ocornut/imgui

10 years of Dear ImGui ๐ŸŽ‰ On August 11, 2014, I published v1.00 of Dear ImGui on GitHub. I thought I would take the occasion to reflect about it, share some data points and stories, and generally th...

GitHub