Here's one for the icons-in-menus haters on macOS Tahoe:
defaults write -g NSMenuEnableActionImages -bool NO
It even preserves the couple of instances you do want icons, like for window zoom/resize
/cc @gruber
Here's one for the icons-in-menus haters on macOS Tahoe:
defaults write -g NSMenuEnableActionImages -bool NO
It even preserves the couple of instances you do want icons, like for window zoom/resize
/cc @gruber
As someone who works on graphics thats real concerning because it blows up a lot of work I do to make sure everyone gets the same experience. Even if every vendor launches their own weird AI post processing thing they're all going to look different and I've lost control of the final output completely.
That's fundamentally different than other techniques like upscaling because if the upscaler is broken I can point at the base image and go "see - thats what it's supposed to look like."
@mitchellh It’s an interesting issue for sure.
In my line of work I can confidently say that you have almost certainly talked to an AI agent without knowing or suspecting it, in recent months. They are that good now. The scary thing is they do the CSRs job at the level among only the best agents out there and they always perform that well. It’s very hard for companies to not see the value in it. I’m afraid it’ll take massive public outcry for it to be paused, but it won’t matter longterm.
Even crazier thing about Crimson Desert: it's launching day 1 on PC/PS5/Xbox...... and macOS! When's the last time you saw a huge triple-A game launch day 1 on Mac? Min spec is M3 Pro, but that makes sense given that ray tracing is required.
https://apps.apple.com/us/app/crimson-desert/id6747100856?mt=12
