1 Followers
9 Following
7 Posts
A software engineer, musician and pixel-artist interested in Godot engine, LibGDX, Löve2D and making useful tools for other software developers.

Hello game developers! I heard what happened with Unity recently. This is very sad.

If necessary, you can always use the Importality plugin to transfer your art and animations to the Godot engine.

It allows you to import static images and animations from Aseprite/LibreSprite, Krita, Pensil2D, Piskel, Pixelorama, and allows you to import other formats into textures using third-party command-line utilities.

https://github.com/nklbdev/godot-4-importality

https://godotengine.org/asset-library/asset/2025

#godotengine #unity #animation #plugin

GitHub - nklbdev/godot-4-importality: Universal raster graphics and animations importers pack

Universal raster graphics and animations importers pack - GitHub - nklbdev/godot-4-importality: Universal raster graphics and animations importers pack

GitHub

What features should I add to Importality first?

- Layers names filters (for layers visibility overriding before import)
- More flexible definition of borders around sprites
- Ability to specify normal-map layer name
- Linux and MacOS scripts to run Krita as different user (to resolve import hanging while Krita instance is running)
- New target resource-types (which ones?)
- Something else (what?)

https://github.com/nklbdev/godot-4-importality

#godotengine #godot #godotaddon #animation

GitHub - nklbdev/godot-4-importality: Universal raster graphics and animations importers pack

Universal raster graphics and animations importers pack - GitHub - nklbdev/godot-4-importality: Universal raster graphics and animations importers pack

GitHub

Some time ago I sad that I want to create a plugin that switches editing scripts by Ctrl+Tab and helps you to find any thing in code.

I found it! These are several simple and wonderful plugins from MakovWait (https://github.com/MakovWait)

All the plugins are listed at his GitHub repository (https://github.com/MakovWait/godot4-plugins):

- expand-region
- find-everywhere
- previous-tab
- script-tabs
- improved-resource-picker

But they have very few stars! Please star and promote them!

#godotengine #godot

MakovWait - Overview

MakovWait has 18 repositories available. Follow their code on GitHub.

GitHub

Hello everyone! Do you want to import graphics and animations right from source files to Godot resources?

I made Importality - plugin that can:

Import from:
- Aseprite/LibreSprite
- Krita
- Pencil2D
- Piskel
- Pixelorama
- other formats (with external utilities)

To:
- Regular images
- Sprite Sheet (JSON)
- SpriteFrames
- AnimatedSprite2D/3D
- Sprite2D/3D or TextureRect with AnimationPlayer

Supports middle- and post-import scripts

GitHub: https://github.com/nklbdev/godot-4-importality
Demo: https://youtu.be/tlfhlQPr_IA

GitHub - nklbdev/godot-4-importality: Universal raster graphics and animations importers pack

Universal raster graphics and animations importers pack - GitHub - nklbdev/godot-4-importality: Universal raster graphics and animations importers pack

GitHub

Hi, folks! I wanna make a plugin that switches editing scripts in by Ctrl-Tab and helps you to find any file/class/property/function/enum/etc. like in JetBrains IDEs. I already have a prototype that works. Do you want it?

#godot #godotengine #godotaddon #godotplugin