What features should I add to Importality first?

- Layers names filters (for layers visibility overriding before import)
- More flexible definition of borders around sprites
- Ability to specify normal-map layer name
- Linux and MacOS scripts to run Krita as different user (to resolve import hanging while Krita instance is running)
- New target resource-types (which ones?)
- Something else (what?)

https://github.com/nklbdev/godot-4-importality

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GitHub - nklbdev/godot-4-importality: Universal raster graphics and animations importers pack

Universal raster graphics and animations importers pack - GitHub - nklbdev/godot-4-importality: Universal raster graphics and animations importers pack

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