Minty Crisp

@mintycrisp
35 Followers
99 Following
76 Posts
πŸ€πŸ‰Web XR & A-Frame Dev | Game Maker | Tinkerer | Beach Bum | Retro Gamer | Lover of Handheld Consoles | Analog Dork | Neon Lights Dancer | Outer Space Fanatic | Zen Disciple | Dude/He/His 36 ^-^
Portfoliohttps://mintycrisp.com

Stop destroying videogames: If one million people sign a petition a ban on rendering multiplayer games unplayable has a chance to become law in Europe. Boosts are appreciated. #gaming #GameDev #gamer #game #GamingNews

https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en#

https://www.pcgamer.com/gaming-industry/if-1-million-people-sign-a-petition-a-ban-on-rendering-multiplayer-games-unplayable-has-a-chance-to-become-law-in-europe/

Initiative detail | European Citizens' Initiative

Kitsune Tails is OUT NOW!! Run, jump, and dash across a land inspired by Japanese mythology and untangle the love triangle between three young women on a journey of self discovery. Explore the complicated relationships between kitsune and humans through classic platforming action.

get it now on steam https://store.steampowered.com/app/1325260 or itch https://eniko.itch.io/kitsunetails

we're a small underfunded team with a majority queer developers, and while we're punching way above our weight class we need the support of our community if this game is going to be a success. please boost this post, and if you can afford it buy it on steam and leave a positive review on the first day (the text doesn't matter, only the thumbs up, so "i like gay fops" is totally valid as a review)

i also want to prove fedi is powerful enough to make an indie game succeed, so even if you're not personally that into the game, please boost this post? πŸ™

#KitsuneTails #QueerGames #GameDev #PixelArt

Save 35% on Kitsune Tails on Steam

Run, jump, and dash across a land inspired by Japanese mythology and untangle the love triangle between three young women on a journey of self discovery. Explore the complicated relationships between kitsune and humans through classic platforming action.

πŸ€πŸ‰ There is something about 80's song remixes and covers that resonate so much for me, I'm low key obsessed. I have a dozen different versions of Rod Stewart's awesome song 'Forever Young'. Here's a few best ones...

EDM -> https://youtu.be/L3Nc5VTmm3M

EDM -> https://youtu.be/dJ3dXv0aGOk

Punk -> https://youtu.be/3yAKY5qhBh8

- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

πŸ€πŸ‰ Spent the week grinding away at the dev todo board working on my #aframe #webxr system. It feels good to clear so many tedious tasks, but time sure did fly by. A good audiobook 'Awaken Online : Armageddon' and plenty of funky techno jams sure helped tooπŸ€“

while we've managed to scrimp and save to make it to kitsune tails' release day, releasing august 1st means we won't see any money for almost 2 months until its the end of september

our other games are currently on sale on itch at https://eniko.itch.io/ and steam at https://store.steampowered.com/bundle/15673/Kitsune_Games_Complete_Pack/ and buying some or all of them would help tremendously

EDIT: just for clarity this is a "we're worried about making rent" situation and not "oh no the business' coffers are looking a little bit empty"

Eniko - itch.io

itch.io

πŸ€πŸ‰Went all in yesterday on one of my more difficult priority #gameDev tasks, rebuilding how the interaction style is stored, loaded, swapped, etc. Basically profiles and a state machine, so now it's more stable, easier to add and swap.

Here's a brief vid preview showing swapping https://youtu.be/dV0JfZTyr1E

And a #ScreenshotSaturday preview too

IVX System for A-Frame Web XR : Interaction System Revamp Preview

YouTube
πŸ€πŸ‰ Phew, back to normal. Turns out it was a script I was testing and still importing for an awesome set of portal/mirror components that had some code outside tweaking settings. Removed it and looking cherry again!
πŸ€πŸ‰Spent all day digging through #aframe system and components trying to understand how I can workaround every instance of the cursor component firing on any click. Not great for all VR or other multi cursor scenes. Got a decent solution to test only to find my renderer glitching out. Oh boy #gameDev
πŸ€πŸ‰ Changed! I converted it to a multi-entity layer and added an a new entity to it. I just imported an animated button I already had with some minor tweaks and fit that in. Updated the controls text, tested and good to go :). Yay.

πŸ€πŸ‰ Task 2 : Change how the player can close the Current Controls Window.

Best to add a close button instead of clicking on the window as it doesn't work well in Camera Drag mode.

Just convert the single entity core in a multi entity layer, add a button and move the close component to it. #gameDev