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Hi, I'm Matt. The indie dev behind Battle High and MerFight.
A new #BattleHigh2 A+ Xchange screenshot
Some #BattleHigh2 A+ Xchange progress. Implementing a Wipeout state similar to MerFight's; however, unlike MerFight's, it will reset if you perform a super or a rush cancel, allowing you to use meter to extend a combo but also visualize when a combo is ending.
And I fixed weird ground shadows issues (hopefully)
A quick preview of #MerFight's next character, #Clamilton.
Some #MerFight #BTS of Gigi's stage. Mostly for the retrospective talking about how I suck at environment art, lol
A pretty boring #screenshotsaturday for #MerFight, showing off a "New" fighter title highlight since some are now unlockable.
Experimented with using LUTs as a way to do sprite color replacement. I don't hate it...am a little cautious but there def. seems to be more freedom than some methods but unsure...
Some #BattleHigh2 A+ Xchange UI work...bleh...controller selection screens are annoying...
Experimented with making slice of life style renders for #MerFight. Just using renders in engine with a simple editor window to more quickly pick bones for posing, no IK even (though I wasted like 2+ hours trying to work w/ it...)
Finally made all 240 of #MerFight's challenge combos. Some are easy, some are dumb, and some hard and make me mad. Hoping to put in the next update later this week. Oh and all but 3 costumes are done too!
Not super exciting at a glance, but a multi-game lobby setup for the #BattleHigh 2 A+ Xchange update I'm working on with spectators and more.
#gamedev #indiedev #indiegame