A new #BattleHigh2 A+ Xchange screenshot
Some #BattleHigh2 A+ Xchange progress. Implementing a Wipeout state similar to MerFight's; however, unlike MerFight's, it will reset if you perform a super or a rush cancel, allowing you to use meter to extend a combo but also visualize when a combo is ending.
And I fixed weird ground shadows issues (hopefully)
Some #BattleHigh2 A+ Xchange UI work...bleh...controller selection screens are annoying...
And now all 53 #MerFight costumes are done!!! The eventual goal is to get 72, 6 per character, but for now, you'll have to settle for...

6 for Octonia / Gamma
5 for Bolt / Strike
3 for King Rho (single tear)
4 for everyone else

These will be unlocked through story mode and I'm tying costume colors to arcade, challenge combos, and more...I just realized this is almost identical to how color palettes were unlocked in #BattleHigh2 A+ and I don't care!!!
Some #BattleHigh2 A+ XChange progress. Not 100% happy w/ it, but it's getting there. Has some semblance of tag in there. Just feels a bit stiffer than I'd like.
Started working on a player-facing palette editor for #BattleHigh2 A+ Exchange, but some characters use 256 colors so it's a bit of a pain, so I may look into alternate methods to do this work. Probably grouping colors based on what you are editing (shirt versus headband, etc.)
My games, #BattleHigh2 A+ and #MerFight are 60% off during the #Steam Winter Sale