Mark J Koch ✅

@maehem
236 Followers
202 Following
561 Posts
Loafer (as defined by Bill O’Reilly). Digital Alchemist. Cyber Artist. Technologist. Containment Specialist at -redacted-. Sun Microsystems Labs Alumni. Former SFX specialist at Blue Man Group. Mostly retired now but I have a long list of Java/JavaFX, Analog Synth, PCB design and random hobby things I want to create.
Moving to Blue Sky as @markjkoch see you there.
The ROKR Marble Run kit went together nicely! Really happy with this one! I have the second version of the Marble Run to build next. And they are able to connect together to give the balls a longer travel path.
A kickstarter I helped fund finally shipped the kits! The Marble Run series with tile-able units. Quality is off the charts and the electronics are mind blowing considering the kit price of about $60. Should have the first one assembled over the next few days.
I wrote up my thoughts regarding my Neuromancer "re-master" project over on Patreon. Enjoy. #javafx #java #retrogaming
https://www.patreon.com/posts/nostalgia-called-112890690
A good moment for a dev update on the Neuromancer PC game I've been unofficially porting to JavaFX. The player can now connect to one of the banks and crack the password using appropriate software. Hope to have something "Alpha" quality that folks can try out in the coming weeks. #gamedev #java #javafx #neuromancer #retrogaming
Me, after dropping the cat off to the vet for the day.
More progress this week for my remake of my favorite PC game from the final years of the previous millennium. The game has a real world and a "matrix" world. The player uses a "deck" to jack in to the matrix, type a "link" code and then browse a site. Remember developers envisioned this all pre-web! So I had to code a "deck' thing and site/database things based on the data extracted from the original game floppies. More info in the image 'alt'. #java #javafx #neuromancer #retrogaming
Today's energy... There's gold in them, thar hills! Reverse engineering with a hex editor to mine a few more nuggets of content out of the Neuromancer PC game data files. #retrogaming #hexeditor #dos
Current mood....
State of the Javamancer. Made alot of progress in the last 10 days. Character can walk around most of the map and the dialog system basically works. In the first scene, the player must pay off the bar tab by downloading some credits from the bank and then give them to the NPC. Now that a good chunk of the "real world" mechanics are handled, I can get to work on things like "save game" and start diving into the "matrix" mode of the game. #javafx #java #retrogaming #neuromancer
Friday code update. While I wait for my Windows machine to reboot, my Mac is chugging away at my Neuromancer PC JavaFX restoration project (Javamancer). Made some progress this week on game engine with game title and room navigation. Walk boundaries working with door detection (using JavaFX shapes intersection). The assets are originals directly from original game files. Engine is an original re-write with a few hints from reverse engineered game code. #java #javafx #neuromancer #retrogaming