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| homepage | https://harrylundstrom.se |
| tiktok | https://www.tiktok.com/@h_lundstroem/ |
| youtube | https://youtube.com/@h_lundstroem |
| bluesky | https://bsky.app/profile/lundstroem.bsky.social |
A version of Missile Command for the Commodore 64 where the bottom of your screen is the game state in memory and missiles cause memory corruption, which eventually causes you to lose: https://csdb.dk/release/?id=135463.
In the video below, a missile broke my controls and caused my cursor to move down and to the left so I couldn't stop other missiles.
If you are a game developer then you might have heard about data-oriented design. You might have read that programming in a data-oriented way can make your game run faster. However, if you come from some object oriented approach then the ideas you’ve seen can feel a bit overwhelming. It may seem like you need to completely redo all your gameplay code. Where do you even start? So let’s try to keep it simple.
Septourian is a turn-based RPG with procedurally generated content. Embark on an epic quest through the sprawling lands of Septouria to discover its secrets. Originally released for iOS and now available for macOS. features: - Every new game is unique, which offers high replayability - 65536 total…