16 Followers
53 Following
172 Posts
Developper of video games and silly ideas, casual gamer, weekly pizza eater
GitHubhttps://github.com/SuperFola
dev.tohttps://dev.to/superfola
websitehttps://superfola.github.io

I entirely forgot about it, until today when I got back on ZesteDeSavoir (a french programming forum), but when I was in highschool I wrote a tutorial for #pygame, a Python lib for #gamedev

And it's now all over the web, referred to by students and teachers, sometimes even as "the best french tutorial for pygame"

Damn

It turns out you can simply serve a file from a domain to use it as your bsky handle.

So this guy is now S3. All of S3.

#ArkScript is everywhere, even on my split #keyboard

I updated my quick #project switcher and it looks really cool
I can group projects by root (eg ArkScript is a projects folder, for everything related to this project, while Code is much more generic)

It uses a fuzzy finder but you can also input "lp dream" to quickly cd to dreambooth folder if it's the only match
Made in #bash !

Yeah, that also means I've been working again on the language, after a long break looking for motivation, wanting to do a lot of things but not knowing how nor where to start

I have a #pldev problem: how do I represent an if macro in #ArkScript, since the syntax changed from

!{foo 5} !{bar (a b) (+ a b)} !{if (= 5 foo) then else}

to

(macro foo 5) (macro bar (a b) (+ a b))

We have
- (macro if (= 5 foo) then else), it looks like we are creating a macro "if"
- (when (= 5 foo) then else), is that clear enough?
- (macro:if ...) a bit long
- (if ...), generic if: how do you know if that's runtime or compile time?

Look at how cool they are
I'm a child: I just bought 4 #Pokémon #booster pack and got a cool Pokémon ex and a secret rare
Twitch isn't even usable, I get crashes or just black screens instead of videos