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155 Following
425 Posts

๐ŸŽฎ gamedev with GodotEngine and Unreal
๐Ÿ•น๏ธ models with blender
โœ๏ธ draw with #krita
๐Ÿค– http://github.com/Levrault
๐ŸŽธ Okayest guitarist
๐ŸฅŠ Muay thai/K1 competitor

He/Him

itch.iohttps://levrault.itch.io/
githubhttps://github.com/Levrault
discordlevrault#0507
After years of waiting and putting money on the side, I was able to get a Maton S60 guitar. Thrust me, if you can try one of those beauties, do.
It seems that the infamous #GodotEngine plush has made is way into my project
@danil I already knew that...
@danil It was more about managing gltf format since unreal and unity use fbx.
How you folk would manage reload animations for a revolver ? Where all the bullet goes in the air. Particules ? Baking animations through #blender ? Didn't found anything useful for #godotengine

Okay, i know this is not twitter, and i don't have a million followers, but this gentlemen has a playlist of *350* videos on #Linux for #Seniors !

Only 10.000 views, and it has a good of great tips not just for seniors but for everyone new to computing!

https://www.youtube.com/watch?v=Vwh_znbmfGk&list=PLiLlJBsP-3THdnXu3uWJXJfGSZpULp2-A

@timkrief Beau travail, รงa rend super bien
@timkrief Pretty interesting. You use it for an array of node to be added to the tree?
@Roucan Thank, it confirm that I need to add a little bit of camera mouvement at the end
I'm trying to make jump, fall and landing animation, still seems to missing something. Maybe I should add a little bit of a camera shake?