Soulframe dropped Founders this past week, and I finally bit and did the work to get it running on Linux.
I say 'did the work' like I did more than grab the .msi, add it to steam as a non-steam game, and set it to use proton 10 to run. That was literally all it took. (Same process applies on the Steam Deck, though logging in is a huge pain in the ass on that. Onscreen keyboards suck for password input.)
Bearing in mind, it's based on Warframe in terms of engine and all, it's an alpha of an alpha - but it's a very playable alpha. (More playable than another game still in alpha - looking at you, store citizen!) There's definitely a lot that's still rough, a lot of content still to add. Honestly, it's a lot of fun!
The hardest part of the game so far has been finding information - stuff is evolving at such a pace that it's very easy to find yourself working off of outdated information. For example, weapons were using a buff system called motes and I found myself getting frustrated because I couldn't figure out how to equip them...
...only to learn I couldn't use motes because they got rid of that in update 11, I think it was, a few months ago. (For reference, we're on 12 now.) The info hadn't been updated with a 'disregard, we're doing this now.'
Buyer beware, I guess!
#soulframe #warframe