Kemono Mahjong

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110 Posts

Found some old mock-ups and screenshots of early builds of the game, thought it was neat to see how it evolved compared to how it is now (last image).

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Made some progress today on implementing "Nagashi Mangan". I still have to add all the Settings toggles and translations for it, but it seems to be working so far. :)

#mahjong #indieGame

Fixed the issue with the flyout menu options interfering with the Tutorials. And then tried adding shading to the tiles in the 3D layout. I think it looks better. 8)

Making new builds for the different platforms now...

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Got a few new quality-of-life features implemented today; still testing, but they seem to be working well so far.

#indiedev #indiegame #mahjong

v1.26.0 for Android has been sent to Google for review. Mostly just some updates to the libraries used by the app. But users of phones with "notches" or "cutouts" should now have the app use the full screen instead of a black bar covering those elements.
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Come from behind victory. :)
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v1.23.62 has been submitted to Apple and Google now, adds the "star" indication that a tile could be discarded to get into a ready state (this is in addition to the info box showing what tiles would then complete your hand). Hopefully approved soon. :)
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Changed the "red glow" effect to a bouncing star above the tiles now, seems to work better I think. New build submitted to Apple and Google, prepped for Steam. :)
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Thinking of adding a "glow" to tiles that would put you in tenpai/ready state if discarded... #Mahjong #IndieGameDev #indiegame

5-sided wait... but furiten... 8) (already discarded the 8-characters). ๐Ÿ˜ญ

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