Found some old mock-ups and screenshots of early builds of the game, thought it was neat to see how it evolved compared to how it is now (last image).
Found some old mock-ups and screenshots of early builds of the game, thought it was neat to see how it evolved compared to how it is now (last image).
Are you at ๐บ #Awoostria and want to learn ๐๏ธ Mahjong?
@Viper and I will be hosting our tutorial, Friday 25/7 20:30 โ 22:00 in Panel Room 1.
Thanks to @kemonomahjong for providing download codes of their game as prizes.
Link to event in schedule: https://awoostria.at/schedule/event/awprgi_cEw8VYo0JF
This event reached capacity at NordicFuzzCon and Scotiacon, so be in good time to avoid disappointment.
v1.40.00 is now rolling out on all platforms, bringing support for Mangan at Draw (plus some other tweaks/fixes).
New build (1.40.00) made for iOS and Android, and submitted to Apple/Google for review.
Adds support for Nagashi Mangan.
I'll try making the Steam build tomorrow, and hopefully they can all be released at the same time shortly after.
Made some progress today on implementing "Nagashi Mangan". I still have to add all the Settings toggles and translations for it, but it seems to be working so far. :)
I think I've fixed a bug on the server side of things, where the game would crash if a player tried to "Ron" on a bonus tile claim (in 3-player mode)... sorry for the issue. Let me know if it happens again...
I think I've figured out workarounds for the bizarre rendering issues on Android 14 when Hardware Acceleration is disabled (needed on some Pixel 8 devices and some other phones).
Submitted the new build to Google for review.
Kinda fixed it I think - there are still some quirks (with the flyout and numbers next to the dead wall), but I'm pushing out 1.38.01 as soon as I can to try to address the main layout issues. Sorry to those who have experienced this problem.
My phone just updated to Android 14... and I'm now experiencing the "shifted buttons and squashed images" issue some have mentioned when I disable "Hardware Acceleration" under settings.
Ugh. Thanks Google.
I guess at least now I can test it on my own device? :/