Kampffrosch

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88 Posts

NEW BLOG POST

You weren't doing anything on a Friday afternoon were you?

Here's 4 thousand words about the new and improved Chronicles behavior planning and how I leveraged reinforcement learning techniques used by Chess and Go algorithms to make my baddies smart and efficient. Enjoy!

https://blog.brianna.town/the-bigger-better-chronicles-npc-behavior-system

#gamedev #indiedev #blog

The Bigger Better Chronicles NPC Behavior System

I wrote about Chronicles` action system ~sigh~ over three years ago and over the intervening horrors of modern existence it has grown int...

The Ebonheim Chronicle

When looked at the right way, init systems like systemd, launchd, etc are build systems; instead of building a piece of software, they build a working environment. This is more than just a vague metaphor: most reasonable init systems will have a way of expressing dependencies, expected outputs, etc.

What *is* legitimately different is that init systems keep running after the artifact is built, and have rules that dynamically fire; EG: a rule that fires when network configurations change, a rule that fires every hour, etc. In a sense, this means that init systems are build systems that are always in watch mode, and support dynamic rules.

It would be interesting to transfer these rules across our analogy, and experiment with a build-style system that supports dynamic watch rules. Most fancy build systems already support an ad-hoc form of this via hot-reloading, but a principled version seems very useful!

i was just thinking back to when i was an art student. one of the first things we learned about in painting 101 was the rendering equation. the professor wrote it on the chalk board and we all sat there awestruck, marveling at its elegance and brilliance

just published this small, puzzle rpg game! i warn you, it's very difficult!

https://siesta-cat.itch.io/magic-dungeon

Magic Dungeon by siesta.cat

Inspired by the game "Tower of the Sorcerer"! Your goal is to kill the devil (and make a soup with them)

itch.io

it makes me super happy to finally be able to show the capsule / box art as well as a name reveal for Iris Blade! the next game of my little studio, the one you've likely seen me share around here  

the art was made by kali, same artist who did the capsule for carrot survivors. you can find her on instagram @Kalisdr_art. she's done art for other games, and if you enjoy the style, I'm told commissions are now open!!  

for those curious, you can find a bit more details in the official announcement: https://community.carrot-games.com/viewtopic.php?p=42#p42

once you have mastery, you can half ass things correctly, because you know which half of the ass you need

The #FDroid website has a new banner on top to remind visitors that #Google did not change course and #Android will be locked-down in under 200 days.

If you care about the freedom to control your devices and care about the privacy of you data, please contact your representative and make your voice heard.

https://keepandroidopen.org/ (thanks @marcprux) has the resources to guide you.

We know users will rarely visit the site so the Client(s) will get a banner soon too.

Thank you for your support!

Keep Android Open

Advocating for Android as a free, open platform for everyone to build apps on.

I have started a little forum in hopes of slowly replacing the discord server for my game studio... or at the very least have somewhere to host longer-form content that doesn't get lost in an endless stream of instant messages  

anyway feel free to check it out here :3

https://community.carrot-games.com/

Carrot Games - Index page

PSA: If you block the `claude` user on GitHub, you'll get a warning every time you view a repo with that user in its commit history.

Now, the moment you look at a repo, you can immediately adjust your expectations.

You may do so here: https://github.com/settings/blocked_users

Day 1 of making a game in 30 days #gamedev #indiegames