“Surfel-based global illumination on the web, using three.js and WebGPU.” So much good stuff here by @juretriglav — demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time.
https://juretriglav.si/surfel-based-global-illumination-on-the-web/

Surfel-based global illumination on the web
Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!