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6 Posts
Connoisseur of the finest, jankiest, 90s-inspired indie projects. From modern C++/SDL3/Vulkan through to projects on actual x86/ARM/68k hardware.
BlueSkyhttps://bsky.app/profile/jankfactor.bsky.social
Twitterhttps://x.com/jankfactor
Codehttps://github.com/jankfactor
This #dosember I fancied trying my hand at writing a gouraud renderer. Still a lot to improve (depth sorting), but I'm pleased at where I got to. A nice return to DJGPP after 20 odd years. Sources available on my Github (dos-fun) in profile. (music is from Team Yankee II)
Love debug overlays. Need to balance the voxel heights better against Jolt's fixed heightfield triangulation, as we can sometimes disappear inside the terrain.🤨Which goes a little beyond desirable jankiness. #gamedev #indiedev #screenshotsaturday (yeah, it's Sunday, I care not...)
Hello Mastadon! Janky trailer for my 90s-inspired tank game set on a frozen planet. C++, SDL3, Jolt Physics. Coming... err, dunno... possibly never. #indiedev #retrogaming