JacobCoffin

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849 Posts

If you know (or are!) someone who can work in the sort of painterly, exaggerated but realistic-ish style frequently used by pulp adventure books and magazines in the 50s and 60s we'd love to talk!

We've still got most of the funds from the first commission attempt available, and can flex a bit to get this made.

For a bit of an idea what we're looking for, I've attached a sketch from when we were talking things out with our first artist.

#solarpunk #art #artist #scifi #digitalart

The other @FullyAutomatedRPG devs are working on a new set of chase mechanics. We've been jokingly calling the create-an-obstacle-behind-yourself move "Summon Fruit Stand" and every time we say it I picture a walking robot fruit stand plodding slowly into the way, blocking the route. I don't need much excuse to make solarpunk art so I photobashed this scene.

#solarpunk #ttrpg #scifi #robot #photobash #art

Just another bit of art from an ongoing #solarpunk project: a cargo airship docked at a mooring mast made from a recycled wind turbine tower.

I was looking for a modernized mooring mast design for a sort of prefab kit that might be used by frontier communities and one of the @FullyAutomatedRPG devs suggested these reused segments because the turbines already get replaced regularly, and the structures meet many of the same goals with sideload and weather and even support elevators!

#art #scifi

An Electric Railbus Conversion Traveling Along an Old Rail Causeway - a solarpunk line art photobash from a premade TTRPG campaign I've been working on

For the full text writeup: https://jacobcoffinwrites.wordpress.com/2025/09/16/buried-treasure-railbus-artwork/

This image, like all my postcards from a solarpunk future (https://jacobcoffinwrites.wordpress.com/postcards-from-a-solarpunk-future/) is CC-BY use it how you like.

#art #scifi #photobash #solarpunk #ttrpg #copyleft

For the last year I've been working on a #solarpunk fiction project - it features a lot of #phytoremediation, #environmental #restoration, #reforestation, and building #deconstruction, despite the fact that I have absolutely zero experience in any of those fields. I've done a lot of reading and pestered a couple experts with questions but if anyone out there would be willing to take a look for accuracy, (or if it just sounds interesting to you) I could really use all the feedback I could get!

Photobashed a couple more bits of #art for the #solarpunk TTRPG campaign between text edits.

I think I'll need to make a 3d model to really get the airship mooring mast right. I do a lot of trial and error while figuring out what elements I want to include and how I want to lay out the perspective, and there's not a ton of references for 60m lattice towers strong enough to tether an airship, let alone ones with a staircase and elevator built in.

This second ruin featured in the location #art for the #solarpunk #TTRPG campaign is much more intact. This old town building (combination town offices and police department) was still somewhat in-use until a few decades ago when the town finally got too small to need it. It's still halfheartedly maintained by the town selectmen and locals but with deconstruction crews working their way through town, it probably won't be around for long.

(The game system is https://fullyautomatedrpg.com/)

Fully Automated! RPG – Fully Automated solarpunk tabletop role playing game

Some more location #art for the #solarpunk #TTRPG campaign, this time focused on some of the ruins found in this mostly-abandoned town.

The campaign is a deliberate inversion of a lot of 'lost city' or 'lost world' pulp adventure tropes, from the buried treasure of industrial waste to its location in the rewilded forests of rural New England. What clues and artifacts from a (deliberately?) lost civilization lurk in these ruins?

(The game system is https://fullyautomatedrpg.com/)

Fully Automated! RPG – Fully Automated solarpunk tabletop role playing game

One last bit of location #art for the #solarpunk TTRPG campaign - a spring house. These (and cold houses) come up a few times in the story but this one is plot relevant. I've only seen one IRL that was this big/nice. One of the things I've been exploring while worldbuilding this campaign is reviving systems and practices that worked in the region before the interstate age and seeing how they fit in a high-tech but post-car, recovering society.

Some more transportation-based location art for the Fully Automated campaign Buried Treasure:

The starting location of Fairer Way currently has a single streetcar running along its loop road. Gus 'The Bus' is sapient and much loved by his community. His design is based on ones from the late 1800s, early 1900s with the idea that that would be an easier starting point for a rebuilding society. Much of the deck has been lowered to improve accessibility.

#solarpunk #scifi #art #tram #ttrpg