8 Followers
31 Following
335 Posts
life beta tester | melophile | #WebDev | #XR enthusiast | procrastination is bane of my existence
Twitterhttps://twitter.com/hazreh
Blueskyhaz.bsky.social
@stux Huh that's pretty neat

@tomayac Looks like it's pretty top priority issue on @elk's repo

https://github.com/elk-zone/elk/issues/653

Remember user's last viewed location in feed · Issue #653 · elk-zone/elk

This is a side effect of some other navigation/UX issues I ran into, but when getting routed to the wrong feed (or the app minimizing itself randomly) when I reopen the app it refreshes my feed, an...

GitHub

VRChat getting native Eye Tracking support 👀

works on Quest Pro Standalone too
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RT @VRChat
Our latest #VRChat Developer Update shows off Download Prioritization, talks about the latest VRChat Open Beta, and...

Native eye tracking!! Avatar parameters not required!

Check it out below:

https://ask.vrchat.com/t/developer-update-2-march-2023/16706
https://twitter.com/VRChat/status/1631459452875317248

Developer Update - 2 March 2023

Welcome to the Developer Update for 2 March 2023! This is the seventh Developer Update of 2023. Thank you to Lura_ for their comfy and cozy world Abstract:Echo, which graces the Dev Update thumbnail this week! Hang out in the fire pit and talk about life, the universe, and everything. Or maybe just the Dev Update. Hey, can you bring some marshmallows? If you’d like to catch up, you can read our previous Developer Update from February 23. Creator Companion Reminder We’re making our final p...

VRChat Ask
@nsg anywhere I can find this vod?
@slightlyoff no way this is real..

if you use Bitwarden and you're a old user, you should update your KDF iterations on your encryption key.

Current OWASP reccomendations are 600k at least.

#Bitwarden
https://palant.info/2023/01/23/bitwarden-design-flaw-server-side-iterations/

Bitwarden design flaw: Server side iterations

Bitwarden is a hot candidate for a LastPass replacement. Looking into how they encrypt data, it doesn’t do things that much better however.

Almost Secure

Oh my.. this is beauty 😍
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RT @conmarku
🖥️ Development Thread 🧵

Here’s some insights into how I made an #AugmentedReality user interface on the #QuestPro.

↔️ Dynamic Expanding Interactions [1/4]

🚶 Spatial Position Relevance [2/4]

📐 Fixed Position Presets [3/4]

🥷 Hidden Buttons [4/4]

#vr #ar #unity3d #meta
https://twitter.com/conmarku/status/1616100459382722560

Connor Markus on Twitter

“🖥️ Development Thread 🧵 Here’s some insights into how I made an #AugmentedReality user interface on the #QuestPro. ↔️ Dynamic Expanding Interactions [1/4] 🚶 Spatial Position Relevance [2/4] 📐 Fixed Position Presets [3/4] 🥷 Hidden Buttons [4/4] #vr #ar #unity3d #meta”

Twitter

Me: wants to work on XR projects.
Also Me: does everything to avoid becoming a game dev.

This duality is killing me 💀

#VR #VirtualReality #gamedev

RT @DiverX_VR
グローブ型コントローラ「ContactGlove」を使ってNeosVRをプレイしてみました!

グローブ型だから没入感UP!操作も指トラも問題なし!
https://www.kickstarter.com/projects/diver-x/contact-glove

ContactGlove

Say goodbye to clunky controllers and hello to ContactGlove

Kickstarter

We might finally see more games add hand tracking or have some kind of support out of the box 🎉
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RT @prvncher
Unity quietly released a new hands package that introduces a hands subsystem enabling native hand tracking via OpenXR in vanilla Unity. It also fully supports Meta’s aim extension that adds far rays and pinch.

The sample hand mesh is getting fixed soon and xri samples are coming
https://twitter.com/prvncher/status/1613197924782972933

Eric Provencher on Twitter

“Unity quietly released a new hands package that introduces a hands subsystem enabling native hand tracking via OpenXR in vanilla Unity. It also fully supports Meta’s aim extension that adds far rays and pinch. The sample hand mesh is getting fixed soon and xri samples are coming”

Twitter