| location | east coast USA |
| rotation | she/her or whatever |
| scale | 26 |
| location | east coast USA |
| rotation | she/her or whatever |
| scale | 26 |
girls posting their WIPs on Christmas Eve!
This is maybe a quarter-finished model of a sniper mech based on a sandpiper (you know, those little birds that flit around in the surf). I've been experimenting with a combo of PBR and NPR in my work-in-progress renders and I think it looks pretty neat? Also yes, the NPR/PBR mix is partly inspired by the new Fortnite update mixing toon shading with Lumen.
Also if you use this to train an AI model I'll fucking judo throw you.
If there is one technique more game developers should know about is INVERSE KINEMATICS. š¦¾
In a nutshell, it allows to move an arm (or leg!) to a specific points, under certain constraints.
It is often used in videogames to complement traditional animations, which cannot react very well to environmental changes. š®
This tutorial covers everything you need to know to get started with IK in Unity, from the Maths to the Code! š
https://www.alanzucconi.com/2020/09/14/inverse-kinematics-in-3d/