molly in 196,882 dimensions

18 Followers
95 Following
34 Posts
punk graphics engineer šŸ‘¾ I’m just a spidergirl on the World Wide Web šŸ•øšŸ’½ currently looking for work and internships!
locationeast coast USA
rotationshe/her or whatever
scale26
difficult armor...
it's coming along...

girls posting their WIPs on Christmas Eve!

This is maybe a quarter-finished model of a sniper mech based on a sandpiper (you know, those little birds that flit around in the surf). I've been experimenting with a combo of PBR and NPR in my work-in-progress renders and I think it looks pretty neat? Also yes, the NPR/PBR mix is partly inspired by the new Fortnite update mixing toon shading with Lumen.

Also if you use this to train an AI model I'll fucking judo throw you.

#mech #gamedev #b3d

Halo Reach goes so hard
How it started vs. How it's going
#pico8 #verletIntegration
i'm making a cyberpunk vtuber model with BSOD eyes

If there is one technique more game developers should know about is INVERSE KINEMATICS. 🦾

In a nutshell, it allows to move an arm (or leg!) to a specific points, under certain constraints.

It is often used in videogames to complement traditional animations, which cannot react very well to environmental changes. šŸŽ®

This tutorial covers everything you need to know to get started with IK in Unity, from the Maths to the Code! šŸ‘‡

https://www.alanzucconi.com/2020/09/14/inverse-kinematics-in-3d/

#games #gamedev #ai #procgen #unity

Inverse Kinematics in 3D - Alan Zucconi

Learn how to harness the power of procedural animations using Inverse Kinematics in 3D. This Unity tutorials covers everything you need!

Alan Zucconi
I'm just gonna update this as we go
speaking of metaballs, bloop bloop bloop.
it's not super practical though, cuz running it basically turns my fairly high end CPU into a convenient griddle for frying eggs and bacon. Its life begins and ends as an elaborate yo dawg joke. I made it so you can render while you render while you render while you render while you render while you render...