Géraldine Fauville

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Assistant Professor in Education and Technology. Research in Virtual Reality for environmental and marine education. Ocean Literacy. Speaks French, English and Swedish.
Websitehttps://www.geraldinefauville.com/
Twitter@gege1979
Google scholarhttps://scholar.google.com/citations?user=wVe76C8AAAAJ&hl=en
PronounsShe/her/Dr.
I read 49 books in 2022 and here are my 5 favorites, in no particular order. The island of sea women by Lisa See. Kaikeyi by Vaishnavi Patel. Lessons of chemistry by Bonnie Garmus. Black cake by Charmaine Wilkerson. Tomorrow, and tomorrow, and tomorrow by Gabrielle Zevin.
#introduction Hi everyone. I'm a climate and environment editor at The Conversation, U.S. I'm looking forward to learning about all the amazing research underway in #climate and #earthscience, plus new ideas in climate economics, policy, and much more. Big fan of #dataviz.
Countries split on plastics treaty focus as UN talks close

The first round of negotiations on a global plastics treaty ended on Friday with agreement to end plastic pollution but a split on whether goals and efforts should be global and mandatory, or voluntary and country-led.

Reuters
@subROV congrats! Perfect to release it on Friday; I am excited to test it over the weekend!
@evawolfangel @anja
Yes, the company Ballast Technologies Inc. is the leader in the field. Check their website: https://www.ballastvr.com/ They have been amazing to work with!
Ballast VR – Virtual Reality for Waterparks

Ballast VR brings the magic of virtual reality to waterslides (VRSlide®) and swimming pools (DIVR®)

Ballast VR – Virtual Reality for Waterparks
@helenczerski I agree with you. However, DEFRA is using the definition of #OceanLiteracy that was created more than 20 years ago. The OL research community is so small that we have not yet had scholars challenging this definition and expanding it. I have been waiting for that for 10 years!

#SciComm opportunity

RT @[email protected]

Ocean Exploration Trust is now accepting applications for #students and #educators to participate in the 2023 #NautilusExplorationProgram with paid science and engineering #internships and #sciencecommunication fellowships. Apply before Dec 31: https://nautiluslive.org/education

🐦🔗: https://twitter.com/EVNautilus/status/1587475461046779906

Education

Inspiring the Next Generation of STEM Explorers A central pillar of Ocean Exploration Trust’s mission is inspiring and motivating the next generation of explorers and STEM professionals. We host a suite of free educational programs and resources to introduce teachers, students, science centers, and local communities to the excitement of discovery and the role models who push back the boundaries of the unknown and inspire explorers around the world.

Nautilus Live

Global #land use (13 billion hectares of ice-free land) in 100 emojis:

🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿
🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿
🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿
🌿🌿🌿🌿🌿🌿🌿🌾🌾🌾
🌾🌾🌾🌾🌾🌾🌾🌾🌾🌳
🌳🌳🌳🌳🌳🌳🌳🌳🌳🌳
🌳🌳🌳🌳🌳🌳🌳🌳🌳🌳
🌳🌳🌳🌳🌳🌳🌳🌳🌳🌳
🟩🟩🟩🟩🟩🟩🟩🏜🏜🏜
🏜🏜🏜🏜🏜🏜🏜🏜🏜🏙

Legend:

🌿 = #pasture, used savannas and scrublands
🌾 = #cropland
🌳 = #forests
🟩 = unforested #ecosystems with minimal human use
🏜 = other land (barren, rock)
🏙 = #infrastructure

Each square = ~130 million hectares

#Data ~2015.

Source: #IPCC (2019), Figure 1.1.

#food #agriculture #landuse #climate #biodiversity

@evawolfangel @anja Our very first paper on underwater VR is published here: https://www.nature.com/articles/s41598-020-80100-y
The effect of water immersion on vection in virtual reality - Scientific Reports

Research about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.

Nature