@fractalus

1 Followers
7 Following
18 Posts
@tommorris in the article it says to download userChrome.css but there's no link?
@steter do you run into issues with asset versioning when using a source build? I tried unreal in linux briefly and all the assets I saved there gave warnings when I tried to load them back in windows (non-source) engine version
@steter they do have precompiled engine binaries at https://www.unrealengine.com/en-US/linux
Linux

Unreal Engine is the world’s most open and advanced real-time 3D creation platform for photoreal visuals and immersive experiences.

Unreal Engine
@Craigp Create the project, load it up, select all the assets you're interested in then right click -> migrate and pick your other project content folder
@JasonMiletta that movement looks very satisfying!
@darkghosthunter Fact is, Unreal can't handle a game like Skyrim. Try putting that many dynamic objects in an Unreal map and see what happens. The modding capabilities of Unreal are way more limited too
@steter You think 5.4 will finally make the open world stuff usable at scale? That's rather optimistic!
@calicoday It's certainly easier to refactor and migrate things when it's C++ code, since that's just a text file! Blueprint stuff ends up with broken connections very often when you try to move it around
@DKesserich Now I'm tempted to apply for an Epic Megagrant and say I need it to afford a UDN sub
@DKesserich Makes you wonder if all the real info is hidden behind the expensive UDN subscription