ALL DAY to migrate the best bits from an #UnrealEngine proj with a tonne of experimental variations to a fresh, sensible proj. #UnrealEditor file management, and refac generally, is just seriously bad. Really, really bad. I'm generally very pro-UE and #Blueprints but days like these I wonder if it's pure delusion and I shd seek help! But tomr when I'm back to making my monkey sprite run and jump, I'll forget it all. Until the next time. 😿 🤓 #gamedev
@calicoday It's certainly easier to refactor and migrate things when it's C++ code, since that's just a text file! Blueprint stuff ends up with broken connections very often when you try to move it around
@fractalus So true. The visual aspect of BPs is great but that the file is not SOME sort of text file for grepping/processing leaves out so many fallback tricks when refs go wrong. Disappointing.