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The story of Em and their journey to put back together a world torn apart
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developer@shannonethomas

Wrapping up a series of solarpunk levels and entering the 21st week of the streak I care about the most.

#indiegamedev

Note to self…

I've been struggling with collision shapes in Godot. Especially when gravity is involved, my character will get stuck inside of meshes. It's the kind of difficult-to-troubleshoot issue that makes me rage inside.

Aside from switching all of my collisions to convex polygon shapes to reduce complex geometry, I've settled on a two-part progressive unsticking regimen.

🧵 1/3

#godot

Been down the past week or two for many reasons, but still making steady progress. Here's a cute little tower I blended this morning before diving into the work I'm actually paid for.

#blender #indiegamedesign

Love it when past me leaves useful tips for current me, because guess what? I forgot 🙈

#indiegamedev

Let's talk quest mapping! This is the most intricate so far, with lots of dependencies, talking, items, and tracking. Thank goodness for diagrams making the complex simple.

#indiegamedev #indiegamedesign

How many levels are possible within a certain set of constraints – it's a mini game for the game designer.

#indiegame #indiegamedev #indiegamedesign

I love building 3D worlds using gridmaps in Godot, except that I decided to use hexagons and the system only gives me 90° rotation. 🤦🏻‍♀️

#godot #indiegamedev

Maybe not the most interesting part of making a game, but I do love diagramming and documentation. Especially now that I have a fairly demanding day job, this is the only way I can keep my head straight.

#indiegamedev #documentation

Modeling a non-human character and very quickly arriving at a "four legs good, no legs better" outlook on things.

#blender #indiegame #gamedev