I love building 3D worlds using gridmaps in Godot, except that I decided to use hexagons and the system only gives me 90° rotation. 🤦🏻‍♀️

#godot #indiegamedev

@found There's an open PR for true hex support in GridMap but it has stalled in review (https://github.com/godotengine/godot/pull/85890).

I'm actively working on a GDExtension port of it here (https://github.com/dmlary/godot-hex-map). The API is unstable at the moment.

Support hexagonal cells in `GridMap` by BSChad · Pull Request #85890 · godotengine/godot

This adds support for hexagonal grids in the GridMap node with the same offset and layout semantics as TileMap. This is a rebase of the latest master for #59842. There was minimal editing outside o...

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