640: Put It in a Potato
https://atp.fm/640
OpenAI buys Jony Ive, the alleged AI story inside Apple, the potential for AI APIs, and why we all need to buy Aston Martins for our work.
640: Put It in a Potato
https://atp.fm/640
OpenAI buys Jony Ive, the alleged AI story inside Apple, the potential for AI APIs, and why we all need to buy Aston Martins for our work.
Completely agree!
630: Time to Spiral
https://atp.fm/630
Mac Studio benchmarks, Mac Pro chip rumors, the value of products with colors, and the rumored UI redesigns that may come to this fall's Apple OSes.
@kaplag I see! Yes, I do not perceive any edge distortion on the Vision Pro. If it is there, it must be way less severe than other VR headsets I owned before.
It is totally understandable how the Vision Pro does not work for you. This is why I firmly believe that Apple putting out the Vision Pro at its current stage at such a small quantity is a good thing. Without it going to the field, there is really no way of getting such varied actual experiences from different people.
@caseyliss High quality panoramas are perfect and stunning wallpapers for the ultra wide. If you haven't I recommend you try setting them as the wallpapers under ultra wide. Wikimedia commons has a great collection of very high quality panoramas. For instance: https://commons.wikimedia.org/wiki/Commons:Featured_pictures/Places/Panoramas.
Also try searching yourtube for "32:9", there are a couple of high quality video that can fully take advantage of the ultra-wide display when played full screen.
@kaplag This is indeed very awful if this were also my experience, and indeed there would be no justification. However, this is not my experience at all, and I do glancing at notifications and menu bar all the time, even with the ultra wide display. The foveate rendering works perfectly for me. It actually works perfectly in VisionOS 1.0
I am wondering if this is a calibration problem.