910 Followers
32 Following
173 Posts
โœ๏ธ indie tech artist
๐Ÿ‘€ made SCHiM
๐ŸŽฎ console porting
๐Ÿ”ฎ shaders!
Personal Sitehttps://ewoud.dev
SCHiMhttps://schimgame.com
Quite happy how the system is structured, each part is its own prefab with parameters. Works in the editor too!

Adding support for Windows to the ship editor ๐ŸชŸ

#gamedev #indiedev
#godotengine

Can do some funky stuff ๐Ÿ˜ตโ€๐Ÿ’ซ

Idea I've been playing around with ๐Ÿ›ฅ

Procedural ship designer in #godotengine

#procgen #gamedev #indiedev

It's currently only directed towards Unity developers. I might write new posts when I get familiar with porting with other engines

I wrote a short post on how you can prepare your Unity game for console porting! ๐Ÿ•น๏ธ

๐ŸŽฎ Controller Support
๐Ÿ’พ Save Data
๐Ÿงช Benchmarking Without Devkit?

https://ewoud.dev/blog/unity-console-porting/

#gamedev #indiedev

Unity Porting: Preparing Your Game for Console

Are you developing a game in Unity? In this article you read what measures you can take in advance, so porting to console will be a cinch!

Ewoud van der Werf

New card. Whaddya think? ๐Ÿ‘”

Ready for BitSummit, let me know if I'll see you there too! ๐Ÿ˜„

I'll probably upload a more exciting demonstration soon, enjoy these abstract objects for now..
Porting the outline shader from SCHiM to #godotengine It's now using vertex colors, so I can add extra detail
Did they make Version Control inside Unity too?