Eric Mann

@ericmann@tekton.network
1,081 Followers
156 Following
3.3K Posts
Join @scottkeckwarren in a fascinating talk with @ericmann about PHP's asynchronous operations and remote work. Catch the full episode here: https://www.phparch.com/podcast/community-corner-interview-with-eric-mann #RemoteWork #PHPCommunity
Community Corner: Interview With Eric Mann | PHP Architect

Interview With Eric Mann Release Manager PHP 8.3 In this episode, Scott talks with Eric Mann about his experience as one of the PHP 8.3 Release Managers and writing his book PHP Cookbook. Note: this transcript was transcribed by AI and then edited for clarity. Scott Keck-Warren: Hello developers, and welcome to the php[architect] community […]

PHP Architect

Honest poll — would you play (and pay ~$20 for) something like this in 2025–2026?

(Boosts appreciated, I need to see if this is niche-of-niche or secretly huge)

Hell yes, take my money!
5.3%
Looks cool, wishlisted
10.5%
Maybe, need to see gameplay
42.1%
Not for me
42.1%
Poll ended at .

Sharing gratitude with your team is a critical leadership skill, whether you're in a management role or not.

https://eric.mann.blog/gratitude/

Gratitude

Another leader once encouraged managers to express gratitude to their teams through hand-written thank you notes. This has evolved into an annual tradition for me. Sharing gratitude with your team …

Eric Mann's Blog

I’m seriously considering investing my holiday laziness to solo-build a sci-fi game (with 6-9 months of polish to follow).

Need to know if this premise actually slaps or if I’m delusional.

If you voted yes or maybe, reply with the one thing that would make you instantly wishlist it. (Real-time lag? Modding? Co-op panic? Specific vibe? Terminal aesthetic?)

I’m listening before I commit my time to this thing.

#BuildInPublic (eventually)

Honest poll — would you play (and pay ~$20 for) something like this in 2025–2026?

(Boosts appreciated, I need to see if this is niche-of-niche or secretly huge)

Hell yes, take my money!
5.3%
Looks cool, wishlisted
10.5%
Maybe, need to see gameplay
42.1%
Not for me
42.1%
Poll ended at .

Core idea:
You’re a fleet commander investigating twelve human colonies that all went dark in 90 days. You never see the threat. You manage your ships through a 1998-style military terminal, reading real-time text transmissions from crews that are light-minutes away. Orders you send take actual real-world minutes to arrive. By the time their panicked messages reach you, it’s usually too late to change anything.

Pure dread from plain text and the sound of your own clock.
#IndieDev #GameDev

Key details that make it different from anything I’ve played:

- Real-time with real comms lag (a ship 14 light-minutes out = 14 real minutes)
- Multi-pane terminal UI, everything streaming live
- Cascading failures across the entire fleet
- Permadeath, named crew, no reloads
- Heavy modding/plugin support from day one
- Optional asymmetric co-op

Think FTL’s tension × Duskers’ terminal × Dead Space’s isolation, but you’re the helpless dispatcher, not the marine.

I’m seriously considering investing my holiday laziness to solo-build a sci-fi game (with 6-9 months of polish to follow).

Need to know if this premise actually slaps or if I’m delusional.

Wordle 1,623 5/6

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