Jack in and join IRC. For the Aesthetic. For the Chooms. For the 'Net we were promised.
#RetroNetworking #RetroComputing #IRC #OtherNetworks #Windows98 #Windows98se #Windows9x
| Languages | 🇬🇧🇷🇴🇷🇺 |
| Gender | He/Him |
Jack in and join IRC. For the Aesthetic. For the Chooms. For the 'Net we were promised.
#RetroNetworking #RetroComputing #IRC #OtherNetworks #Windows98 #Windows98se #Windows9x
TIL that SSDs can lose data if left unplugged for long periods of time (only required to hold data up to 1 year), unlike HDDs which as long as the material holds it can take years.
Edit: added link: https://www.slashgear.com/1893447/dont-leave-your-old-ssd-unplugged/
Reasons to follow me: I avoid saying negative things about games, even if the game is considered a total trainwreck by the general community.
I remember trying to play AC Unity co-op and it was straight up unplayable due to the sheer number of bugs, but I was laughing the whole way so it was well worth it. One of my most memorable experiences.
Literally the worst a game could be in my eyes is boring. Don't be boring.
seeing pushback against procedural generation as a result of alleged "AI" and that's really fucking sad
good procedural generation is hard. good procedural generation is bespoke and intentional. good procedural generation is artistic and creative. please don't lump it in with the slop generated through machine learning 😞
EDIT: procgen is not AI, it's a 40+ year old game design technique, see: https://peoplemaking.games/@eniko/113158903401769257
in case it's not clear: procedural generation is a term used in game design whereby a human-authored algorithm takes a random seed value (a big random number like 123908516 for example) and deterministically generates game content from that. this does not involve training a neural network, these algorithms are painstakingly crafted by hand to create the desired output, do not require anyone else's content to make, and this technique is over 40 years old it's used in games like nethack (1987) https://en.wikipedia.org/wiki/NetHack, elite (1984) https://en.wikipedia.org/wiki/Elite_(video_game), minecraft (2011), dwarf fortress (2006) https://en.wikipedia.org/wiki/Dwarf_Fortress, rimworld (2018) https://en.wikipedia.org/wiki/RimWorld and many, many more the fact that people are conflating procedural generation in game design which has a long and treasured history with "AI" slop is fucking tragic