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Programming everything from big servers to little kids.

CTO by day.

By night, working on my own apps: gate-ai.net and gameplansync.com

Gate/AIhttps://gate-ai.net
GamePlanhttps://gameplansync.com

A $499 MacBook Neo with the brains of a couple-year-old iPhone can run Xcode, Photoshop, Blender, Terminal, and pretty much everything else you can think of, yet your $3,200 iPad Pro, with a desktop-class chip, cannot 😑

What are we doing here?

There I fixed it

In 30 years, it's been incredible to watch the arc from Netscape making everyone realize you can just publish frequent point release upgrades & fixes—to our current moment, where software & hardware companies have decided they own your device & it's ok to harass you into upgrades because it's better for them.

The only code review agent I have ever seen be even remotely good is just Codex xhigh. All the review services (and I've seen at least a dozen at this point) suck so bad that I'm not sure how they make any money at all.

I have spent my career leaning on Apple's excellent design chops when building my own apps.

Now they've broken the design language of their operating systems so badly that it's not possible to build excellent, bug free user experiences.

I've lost a north star here, and it's heartbreaking because there's no real way for them to turn this around for a very long time.

I despise the mouse pointers in Mac OS Tahoe so much that I went looking for solutions, and found this little utility called Mousecape, which allows you to create and apply custom pointer sets. Works great.

One I've disliked for much longer is the flat interpretation of the "beach ball of death", which we've had since El Capitan. To me it always looked lopsided and lazy compared to the old Aqua version, so I decided to have a bit of fun and make my own interpretation of it.

One of the new things in Mac OS Tahoe is the ability to customise folder icon colours, which is nice, but… the slider for setting the luminance of the colour works backwards. Make it make sense.

The only way to reliably get the colour you want is to mix it in another app and then use the colour picker to sample it from there.

The parts of Liquid Glass that really suck on macOS are the parts that *weren't* designed, left up to the various internal teams to figure out what to do on their own. That includes basically anything that AppKit does that Apple's other platforms don't. It's not that the design language sucks (subjective), but there was clearly no guidance, thought or care given to a whole bunch of Mac-specific behaviors. As close as the platforms have got, macOS is still a special snowflake and suffers for it

RE: https://mastodon.social/@heliographe_studio/115890819509545391

This is what makes me so sad. It’s not that the icons have changed, but that they have straight up *devolved* over the years.

If you put the Apple icons in reverse it looks like the portfolio of someone getting really really good at icon design

With Apple's announcement of Creator Studio today, looking at the app icons, we have more Liquid Glass Slop. I didn't make comparisons for all icons but how the F do you go from some of the most gorgeous, most creative icons ever made to simple line art with gradients? How?!

The icon for Motion back in the day was *chef's kiss* and using a gyroscope was just genius! Now it looks like an app that introduces kids to physics concepts.

#LiquidGlass #LiquidGlassSlop