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| Main masto account | [email protected] |
@pronoiac a reminder of what They* took from us: https://web.archive.org/web/20080123205909/http://buttslol.com/allbutts
*I, through negligence
@rodneylives @aubilenon It's interesting, the broadest characterization I can think of for this class of events is "loss of progress" or "return to checkpoint", where in a lot of classic or arcade-style cases the progress lost is "all of it" and/or the checkpoint is "the very beginning". Fill the grid on tetris? Time to go back to the beginning. Lose all your lives in Pac-Man? Back to the beginning. Fail at DDR? Start again. SUCCEED at DDR? Start again. (Or alternately, go back to the "start of song" checkpoint and keep your metagame score progress for all DDR tracks you've played so far. Or, or, or...)
But that's awfully cumbersome wording. But "Game Over" is certainly insufficient to capture the breadth of modern loss-of-progress events in games. We have a whole niche world of Hardcore/Ironman modes in games specifically because that traditional "that's it, start all over" sensibility has been left so far behind in most game design.
@SimplyJennifer I don't consciously make use of them, but I'm not comfortable declaring that I don't in fact use them in a so-subtle-you-forget-about-it way; I'm a lifelong high-speed touch-typer and orienting myself is like breathing air and drinking water in its passive unconscious habituation.
I am always struck in the odd moments where I hit a keyboard with a different solution -- some oddball style/placement of bump on F/J, or smooth keycaps with a different slope to the concavity, or dots on D/K -- which says to me that it's something I *do* notice when something is off even if I don't think about them otherwise.