Ciro Continisio

925 Followers
392 Following
871 Posts

Game designer/coder, full-time meme.

Working at @coherenceio. In the past  Unity (making Gigaya, Open Projects, Unity Playground)

Also making games (UFHO2, Slybots: Frantic Zone... ?) and Unity assets.

For non-gamedev stuff: @cirooo

He/him/lui/'iss ๐Ÿ‡ฎ๐Ÿ‡น

My portfoliohttp://continis.io
My assetshttps://assetstore.unity.com/publishers/87819

My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: https://rystorm.com/blog/gyms-zoos-museums-your-documentation-should-be-in-game

And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!

Gyms, Zoos, and Museums: Your documentation should be in-game โ€” Robin-Yann Storm, Product & UX Designer for Tools

Gyms, Zoos, and Museums: Your documentation should be in-game

Robin-Yann Storm, Product & UX Designer for Tools
Prompt Engineers be like

Exactly my type of game! A cute 3D walking simulator in a tiny ecumenopolis (i.e. a planet-wide city); looks hand-drawn. Runs great on mobile too.

https://messenger.abeto.co/

I suspect @konstantinosd would be interested :)

Messenger

It's a small planet, but someone's gotta make the deliveries.

Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! ๐Ÿค– ๐Ÿงช

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!

https://godotengine.org/article/dev-snapshot-godot-4-5-beta-1/

Dev snapshot: Godot 4.5 beta 1 โ€“ Godot Engine

Godot 4.5 has entered beta and is now feature-complete!

Godot Engine

My Unity extension Scene Notes is currently at 50% off!
๐Ÿ‘‰๐Ÿป bit.ly/scenenotes_as

It's a tool to place annotations in the scene, including the ability for the team to comment on them. Provides a handy toolbar, filtering, focus mode, a notes browser window, and more.

#unity3d #gamedev

I'd like to display the names of studios that are using my tools in production, as a proof of quality ๐Ÿ™‚ So I'm looking for anyone who would be ok for me to show this information on the Asset Store pages?

Thinking an image with a bunch of logos, that says "Trusted by - Developer X - Studio X"
If you'd like to help by being in this image, let me know via DM or email at [email protected] (eventually with team/company name to display, and logo, if applicable)

Thanks!! ๐Ÿ™๐Ÿป๐Ÿ™‡๐Ÿปโ€โ™‚๏ธ

#unity3d #gamedev

Near-Mage has been released, and I can't wait to enroll in the Transylvanian Institute for Magick and meet all the cool vampires!

Here's the Steam link: https://store.steampowered.com/app/1685870/NearMage/

Preparing a new marketing image for Scene Notes 1.4.0. Hopefully clear enough? It feels weird to delegate such a big change to only one image. I might have to make a quick video too.
Fun fact: I was bashing my head thinking of how to connect one or more GOs (the notes) to another, without them being parented to it.
A hidden list? Subscribing to an event? (spoiler: there's no event)
Then I had an epiphany: the Parent Constraint component exists! https://docs.unity3d.com/6000.1/Documentation/ScriptReference/Animations.ParentConstraint.html

Adding something new to my scene notes plugins: the ability to link notes to a GameObject. This way they follow it if it's moved, rotated or even scaled.
I'm fighting some details, but it's almost done. Coming soon to both Scene Notes and Codecks Scene Notes!

#unity3d #gamedev