Bocksdin Coding

@bocksdin_coding
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17 Posts
Official Mastodon account of the Bocksdin Coding YouTube channel and Bocksdin Coding blog.
Bloghttps://bocksdincoding.com
YouTubehttps://youtube.com/@BocksdinCoding
Ko-Fihttps://ko-fi.com/bocksdin_coding
Third talk (by Francesco Gadaleta, for @fgadaleta) about Robotics & Rust and Intrepid.ai
https://video.rubdos.be/w/r2pEftpRWmhfBC79b9gsLK?start=53m56s
#rustlang #ai #robotics
Belgium Rust Meetup - February 5: vulnerabilities, concurrency on the web, robotics

PeerTube
Something to think about: how to draw faces from different angles

Hi kitties 👋 Recently I came across an interesting tutorial on drawing the faces of characters from different angles. A very useful and qui...

Enemies should bring a bit of danger with them. We utilize rigid body velocity and ray casting to give the player something to run from.

https://bocksdincoding.com/blog/game-development-with-fyrox-and-rust-pt-5

#rust #rustlang #blog #blogpost #tutorial #fyrox #gamedev #tutorial #programming

Bocksdin Coding

Bocksdin Coding dev blog

@mo8it Fyrox is the only Rust engine which is not ECS-based, that's a massive ergonomic benefit (on top of having an editor).
@mo8it Probably the same reason Unity, UE, Godot, GameMaker, etc all exist. Same reason we have McDonald's, BurgerKing, Steak N' Shake, etc.
@jame Between work and family commitments, it's a real treat finally finding the time.

@drakulix Is there an issue you're experiencing with async web frameworks that prevents you from creating a small REST service?

Here's an example showcasing the simplicity of creating a small REST service:
https://bocksdincoding.com/blog/fast-rest-api-rust-actix-web

Bocksdin Coding

Bocksdin Coding dev blog

Fyrox Game Engine 0.33

Fyrox 0.33 includes new UI editor, rendering improvements, various editor improvements, script API improvements, async tasks, book improvements and more.

A crowd control game needs a crowd to control. Let's get a horde of enemies spawning!

https://bocksdincoding.com/blog/game-development-with-fyrox-and-rust-pt-4

#rust #rustlang #fyrox #tutorial #gamedev #programming

Bocksdin Coding

Bocksdin Coding dev blog

2D terrain generation is a breeze with Fyrox. Using spritesheets and dynamic terrain generation, we build an arena for our game.

https://bocksdincoding.com/blog/game-development-with-fyrox-and-rust-pt-3

#rust #rustlang #tutorial #programming #gamedev #fyrox

Bocksdin Coding

Bocksdin Coding dev blog