46 Followers
36 Following
323 Posts
tabletop gamer, attercap.net writer, hoopy frood
Websitehttps://www.attercap.net/
LocationTualatin, Oregon
Pronounshe/they
I don’t think the guy who can’t figure out Twitter is going to colonize Mars, you guys.

So, got some interesting feedback on my "no advancement ttrpgs" question. Which leads me to a follow-up: if you can move things around on your character sheet or your character doesn't really advance numerically, does that take away any of the fun for you, personally?

To put it another way: Is part of the fun about RPGs for you intrinsic in your character being able to perform skills better?

Follow-up: Isn't better gear that equates to better skills really just the same thing as leveling up?

@spacewizard @hardcorenarrativist I haven't heard of those. (Well, heard of Sorcerer but don't think I ever played.) Nice to see that fantasy games aren't exempt from the list.
@kensanata With Fate Milestones you do eventually add to your ladder of skills. But that's close to what I'm thinking, yeah. I like Fate a lot.

Are there any ttrpg systems with no leveling/skill growth? (Not including one-shots.) Basically, a game that suggests the character one builds is where they want that character to be from start to end? Would such a thing make sense?

In TV shows and comics, character skills are relatively static. Lore might grow, but they often start and continue to be bad-asses. [There are exceptions, of course, speaking generally here.] Wondering if any games represent that.

I Kickstarted the Full-Color Custom miniatures for HeroForge and, I'll say this: even if I only order one or two figures, this is going to be a dandy way to make character portraits for a lot of games.
Is there or has anyone attempted to make a meme-based #ttrpg? The danker the meme, the better the outcome?
@WanderingBeekeeper Joined and set a calendar reminder!
@WanderingBeekeeper I'm free this Saturday! (Pacific Time zone)

@WanderingBeekeeper I know how you feel. I want players who invest in their characters beyond the game and help shape the plot. I don't want to be a railroad GM, but sometimes the players lack of self-agency forces my hand!

p.s. I will play with you and care more about character (and making voices), time willing.