A reminder that my games are on sale on Itch at the moment, including titles not available on Steam!
I participate in a lot of game jams!
| Links | https://linktr.ee/appellia |
| Links | https://linktr.ee/appellia |
By popular request I've added support for color RGB dithering, CMYK halftone, true 1-bit low-res effects, and much more to the Surface-Stable Fractal Dithering repo!
See it all in this groovy feature demo video (I spent a long time on it) and 🔊sound on:
https://www.youtube.com/watch?v=EzjWBmhO_1E
#gamedev #vfx
A reminder that my games are on sale on Itch at the moment, including titles not available on Steam!
Posted a new article on my website.
This one is about implementing a smoothly anti-aliased camera for pixel art games in Godot.
The code is available as an addon in the AssetLib!
https://apples.moonflowergames.com/articles/pixel-art-smooth-camera-anti-aliasing/
I've launched my new website! 🎉
It's a personal site where I'll be posting Godot tutorials and other sort of coding blog content.
My first article is about creating a simple Godot editor plugin for level management.
https://apples.moonflowergames.com/articles/creating-a-level-manager-plugin/
My team's LD55 entry: Veiled Ocean!
We didn't quite get it to where we wanted, and experienced shmup players will find it very unbalanced, but it's one of the nicer games we've made so we're proud of it.
Posting a bit late because crunching knocked me out for several days lol.
https://alchemical.itch.io/veiled-ocean-echoes-of-nautical-grief