Andy Korth

@andykorth@mastodon.gamedev.place
87 Followers
217 Following
284 Posts
Verdant Skies Dev - indie game dev - VR dev at FireflyVR - Howling Moon Software - he/him
Verdant Skieshttps://verdantskies.com/
Githubhttps://github.com/andykorth
I like how we took something computers were masters at doing, and somehow fucked it up.
I'm doing a fresh windows install on a dev machine soon, I'm looking for recommendations for stuff that helps me turn off all the "dumb stuff" that windows defaults to.

Chickensoft administrator @mrkwlsn will be speaking at #GodotCon 2025 on Enjoyable Game Architecture with #godot and #csharp! If you're also attending, stop by and say hi!

#godot #indiedev #gamedev

https://chickensoft.games/blog/godotcon-2025

Chickensoft at GodotCon 2025

Our very own Mark Wilson will be representing Chickensoft at GodotCon 2025 in Boston!

The vatican needed a latin word for tweet, because the pope tweets. Or tweeted, I suppose, given the whole dead or dying situation. Anyway, they call them breviloquia (s breviloquium) which is honestly a great word even tho it’s not very brief itself. Given its nature and etymology I think we should be able to use it platform-independently and apply it to toots, skeets and even Truths as well. Anyway thank you for reading this breviloquium.

Robert Frost has been working to replace my placeholder audio. Check out his stream here! https://www.youtube.com/live/nlINcnzcFLc

#indiedev #audio

WIP Sound Design - Veridian Expanse PART 2

YouTube

In Minnesota, most cities’ zoning rules require new homes to be large and to sit on large lots — even in cities like Duluth, which are known for their older, smaller homes on small lots (built before these rules were made).

These rules were originally created to keep lower-income and non-white people out of communities.

They’ve done their job far too well, and it’s time to change them.

📣📣 Tell your legislators that you support the MN Starter Home Act, HF1987/SF2229. 📣📣

15 years of Unity, and here I am mostly just using it as a fancy renderer and everything else usually ends up being custom built 😄
Time to get my hands dirty with SDL3 and its GPU API for a week to see if I can build a tiny 3D engine from scratch.
Who knows what could happen? Thread incoming 🧵

#solodev #gamedev

🌈 🎉 Happy new year! 🎉🌈 **Kamran Ayub** and I just started TypeScript.fm, a friendly podcast to talk about the cool things happening in TypeScript and across the web landscape. We have 2 episodes out right now!

https://typescript.fm/

Now is the time considering
* Popular JS runtimes are adding built in TypeScript support
* Even Node 23 added TypeScript 
* The types as comments ECMA proposal
* And the widespread nature of TypeScript now on the web!

**#typescript** **#webdev** **#gamedev**

TypeScript.fm - The Friendly Show for TypeScript Developers

The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together once a week to bring you news, updates, and interviews about TypeScript and the broader web development ecosystem.

TypeScript.fm - The Friendly Show for TypeScript Developers

In LESS gloomy blogposts this week, I have something new that I'm quite happy to be posting: A comprehensive guide for developers on how to submit your game's credits to Mobygames, aka "IMDB but for game developers"!

https://auratriolo.com/blog/2025/01/17/how-to-submit-your-games-credits-to-mobygames-the-developers-guide/

How To Submit Your Game’s Credits To Mobygames – the Developer’s Guide – AURAMBLES

Excalibur v0.30.0 has been released! ⚔️ We have a host of brand new features: GPU Particles, Bezier Curves, Nine-Slice Sprites, Tiling Sprites, Slide Scene Transition, and a WHOLE BUNCH of perf improvements

https://excaliburjs.com/blog/excalibur-0-30-0-released

#excaliburjs #gamedev #typescript

Excalibur v0.30.0 Released! | Excalibur.js

Today we are excited to announce the biggest and best version of Excalibur.js yet! We have a lot of accomplishments to talk about and a lot of thank you's to give!