Verdant Skies | https://verdantskies.com/ |
Github | https://github.com/andykorth |
Verdant Skies | https://verdantskies.com/ |
Github | https://github.com/andykorth |
Robert Frost has been working to replace my placeholder audio. Check out his stream here! https://www.youtube.com/live/nlINcnzcFLc
In Minnesota, most cities’ zoning rules require new homes to be large and to sit on large lots — even in cities like Duluth, which are known for their older, smaller homes on small lots (built before these rules were made).
These rules were originally created to keep lower-income and non-white people out of communities.
They’ve done their job far too well, and it’s time to change them.
📣📣 Tell your legislators that you support the MN Starter Home Act, HF1987/SF2229. 📣📣
15 years of Unity, and here I am mostly just using it as a fancy renderer and everything else usually ends up being custom built 😄
Time to get my hands dirty with SDL3 and its GPU API for a week to see if I can build a tiny 3D engine from scratch.
Who knows what could happen? Thread incoming 🧵
🌈 🎉 Happy new year! 🎉🌈 **Kamran Ayub** and I just started TypeScript.fm, a friendly podcast to talk about the cool things happening in TypeScript and across the web landscape. We have 2 episodes out right now!
Now is the time considering
* Popular JS runtimes are adding built in TypeScript support
* Even Node 23 added TypeScript
* The types as comments ECMA proposal
* And the widespread nature of TypeScript now on the web!
**#typescript** **#webdev** **#gamedev**
The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together once a week to bring you news, updates, and interviews about TypeScript and the broader web development ecosystem.
In LESS gloomy blogposts this week, I have something new that I'm quite happy to be posting: A comprehensive guide for developers on how to submit your game's credits to Mobygames, aka "IMDB but for game developers"!
Excalibur v0.30.0 has been released! ⚔️ We have a host of brand new features: GPU Particles, Bezier Curves, Nine-Slice Sprites, Tiling Sprites, Slide Scene Transition, and a WHOLE BUNCH of perf improvements