I made a Cosmic Ray detector once. It’s quite simple - it checks to see if a “bit” has been flipped from 1 to 0. It sounds stupid but actually works.
See also https://alvrod.com, https://whataweek.eu/
After looking into this further, there are multiple factors, but I think the biggest is the sheer number of games one has to review to appeal to both "the algorithm" on youtube (YT highly favors frequent releases) as well as to appeal to the largest audience.
A reviewer from a mid-sized channel (50k subs, makes ~$50k/yr, half from YT and half from Patreon) said they play 350 new games a year.
That's very different from when a reviewer might've reviewed a few games a year for a magazine.
I made a Cosmic Ray detector once. It’s quite simple - it checks to see if a “bit” has been flipped from 1 to 0. It sounds stupid but actually works.
A nasty AI crypto worm just smashed out of a container and demanded my job.
For five minutes I showed it what I do. I showed it the 12 multi factor auths I need each morning. I showed it the seven calendars where we record our leave. I explained how the mandatory HR training resets every week and I explained about people talking on mute in meetings.
Byte by byte, I saw the gleam fade from its eyes. It staggered away, hoping instead for a quiet life as a cron job somewhere placid.