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257 Posts

game and engine developer. co-founder of Studio Any Percent making luxe engine and games.

game/design/dev • engines/graphics/art • mov ax,13h • she/her • 👩‍💻💾🏳️‍🌈🏳️‍⚧️

#luxeengine dev log # 8 is up

https://luxeengine.com/dev-log-8/

See the luxe editor in action, 2018 goals vs outcomes, a c#/c++/wren test, some web samples and much more.

p.s show luxe to your friends.

p.p.s join the luxe discord for live dev news https://discord.gg/5Q8rGZ7

#gamedev

dev log #8 - preview progress

Oh hey, it's 2019... And we're three months in :D Wait a second, this seems familiar... ah yes dev log #7 was a year ago already! Whew. 2018 was a pretty great year for luxe progress. A lot of big questions were resolved, a lot of progress was made and

https://noclip.website/

fly around various extracted geometry from big games from various time frames.

here's height field data from breath of the wild and collision geometry from dark souls one for example.

noclip

A digital museum of video game levels

You! Know that excellent "graphics programming weekly" that Jendrik Illner does every week (https://www.jendrikillner.com/tags/weekly/)? He has a Patreon for it, go throw money at it now! https://www.patreon.com/jendrikillner
Weekly | Jendrik Illner - 3D Programmer

3D Programmer

Job opportunity: we're looking for an experienced Unity programmer to work with a cool team on a cool project: http://blog.draknek.org/post/182786231647/looking-for-a-full-time-unity-programmer
Please share with anyone you think would be a good fit!
Looking for a full-time Unity programmer

The people who made A Good Snowman Is Hard To Build and Cosmic Express are looking for an experienced programmer to join our growing team and work alongside Ben on the existing codebase. ...

Tumblr

been implementing stable cascaded shadow maps in https://luxeengine.com for fun but didn't like all the literature on the topic, so i've been making tasty visualizations to write about instead. See it in motion here for best results:

https://twitter.com/___discovery/status/1094901067656028160

(upload limits)

luxe engine

a lovingly crafted cross platform game engine, try the preview!

luxe engine
Asteroids Mesh Shaders Demo

YouTube
Rust [2015] (stable) is now Rust 2018 (stabilising some features; small number of breaking changes preparing for the coming years of updates). https://blog.rust-lang.org/2018/12/06/Rust-1.31-and-rust-2018.html https://hacks.mozilla.org/2018/12/rust-2018-is-here/
It's a great time to have a look at #RustLang and maybe try some of those Advent of Code problems (an ideal project for building lib & tooling familiarity). https://adventofcode.com/2018
The Rust Programming Language Blog

Empowering everyone to build reliable and efficient software.

7DFPS Challenge on Twitter

“•• #7DFPS 2018 is upon us •• - keep an eye on @7dfps - 300 joined on itch so far! - make something - take care of yourself - be good to each other - join the community <3 https://t.co/EM8783VNKY https://t.co/sSsxQqOD8O”

Twitter
Physically Based Rendering: From Theory to Implementation is online, with plans for annual updates supported by https://www.patreon.com/pbrbook/
Matt Pharr, Wenzel Jakob, and Greg Humphreys are creating Physically Based Rendering, online | Patreon

Become a patron of Matt Pharr, Wenzel Jakob, and Greg Humphreys today: Read posts by Matt Pharr, Wenzel Jakob, and Greg Humphreys and get access to exclusive content and experiences on the world’s largest membership platform for artists and creators.

Hey, so I gave a talk at Queerness and Games Conf this weekend on making your own programming language, and it's up on the #QGCon Twitch page!

The talk went over the power dynamics of making your own language, why small-scale languages can be useful in game dev, and there's a demo of making a simple language interpreter (embedded in a JavaScript game).

You can see the slides and the code from the demo here: https://mcclure.github.io/qgcon-2018/

You can watch the talk here:
https://www.twitch.tv/videos/316750486?t=05m35s

qgcon-2018

QGCon 2018 talk

qgcon-2018