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146 Following
25 Posts

Not super active here at the moment, but I will respond to any questions.

๐Ÿ‡ณ๐Ÿ‡ฑ๐Ÿ‡ช๐Ÿ‡บ
Welcome to my mastodon place!

An individual who thinks he's interested in gamedev and rendering. ๐Ÿค”

Follow for Godot related content.

Verified Githubhttps://github.com/WrobotGames
Verified Websitehttps://wrobot.nl.eu.org
LanguagesEnglish, Nederlands
CountryThe Netherlands

My baby's first sounds! ๐Ÿ”Š๐Ÿ‘‚

For the past 5 weeks I've been busy porting a software synthesizer to #GodotEngine. I'm doing this in efforts to preserve certain music-authoring software from the previous decade.

The synth is at its core, and I finally got it working! ๐ŸŽ‰ Check it:

Can we appreciate for a minute that at some point great people came together and created top tier free software that in the past would cost you thousands of dollars?
Made a voxel megatree in #godotengine
https://github.com/WrobotGames/Jungle-Demo-Setup ... Without all the copyrighted assets
GitHub - WrobotGames/Jungle-Demo-Setup: The source code for my jungle demo scene with all copyrighted material removed.

The source code for my jungle demo scene with all copyrighted material removed. - GitHub - WrobotGames/Jungle-Demo-Setup: The source code for my jungle demo scene with all copyrighted material rem...

GitHub
Ever wanted to know how parts of the Jungle Demo were made? I've just released the source code on Github! #godotengine #godot
Experimenting again... #godotengine
Yes, I have an unhealthy obsession with grass and trees.๐Ÿคทโ€โ™‚๏ธ
Experimenting again... #godotengine
v4.0.0 of Jolt Physics was released. Most important new features:
* Added support for soft bodies (still in development).
* Support 2D simulations
* Support for surface velocity
* Support non-power of 2 height fields
https://github.com/jrouwe/JoltPhysics/releases/tag/v4.0.0
Release 4.0.0 ยท jrouwe/JoltPhysics

New functionality Added support for soft bodies (feature still in development, see announcement). Support for limiting the degrees of freedom of a body to support 2D simulations (see announcement)...

GitHub
there, I fixed it โ€‹