Checking out Threads out of curiosity. So far feels like a firehose of randos with no obvious way of finding one’s people.
| BandCamp | https://taylank.bandcamp.com/ |
| BandCamp | https://taylank.bandcamp.com/ |
@jonikorpi It's not an easy problem to solve, but it's also a great problem to think about while one is avoiding making architectural decisions about the rest of the game. 😁
I'll try pushing the vertices around. Thanks for the tip!
Fellow hex enthusiasts: what (if anything) is your strategy for making a hexified heightmap look organic?
I'm trying to strike a balance between clearly identifiable grid cells and a somewhat organic look kinda like the coastlines in Civ games.
At the moment I have a somewhat crude approach of averaging the heightmap pixels within a certain hex SDF range and applying blur on top.
Still looking a little too chunky though?