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46 Following
202 Posts
Game dev: Programmer, designer, composer. Currently making a turn based strategy survival game with a proc genned open world
BandCamphttps://taylank.bandcamp.com/
@jonikorpi gonna have to admit I signed up for it knowing the reasons. As an indie dev who once made a game and released it to a non existent audience, I now better appreciate the importance of reach. And while I love the community here and the handful of connections I have, the people who can make my next game a financial success are largely on that other platform.
@GrantGamesGames I can see myself using Mastodon for deeper conversations and connections, and Threads more for the indie dev hustle. Sadly (or not) I think Threads will leave Masto in the dust when it comes to reach.
Checking out Threads out of curiosity. So far feels like a firehose of randos with no obvious way of finding one’s people.
@SkyLander @skatterbean incidentally, is it remote and is it open to Canadians?
@Ailantd Reminds me of a Renault 19 back in the day.

@jonikorpi It's not an easy problem to solve, but it's also a great problem to think about while one is avoiding making architectural decisions about the rest of the game. 😁

I'll try pushing the vertices around. Thanks for the tip!

Fellow hex enthusiasts: what (if anything) is your strategy for making a hexified heightmap look organic?

I'm trying to strike a balance between clearly identifiable grid cells and a somewhat organic look kinda like the coastlines in Civ games.

At the moment I have a somewhat crude approach of averaging the heightmap pixels within a certain hex SDF range and applying blur on top.

Still looking a little too chunky though?

@jonikorpi For the life of me, I can't get Ivory to log me in.
@jukibom I hear ya. Looks like you found your sweet spot though.
@TomF I’ve heard ECS style programming is supposed to help with that, from people who make roguelikes with a wide variety of improvised powers, interactions and weapons. The idea is that the data determines the applicable behaviour. YMMV