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Game dev: Programmer, designer, composer. Currently making a turn based strategy survival game with a proc genned open world
BandCamphttps://taylank.bandcamp.com/
Checking out Threads out of curiosity. So far feels like a firehose of randos with no obvious way of finding one’s people.

Fellow hex enthusiasts: what (if anything) is your strategy for making a hexified heightmap look organic?

I'm trying to strike a balance between clearly identifiable grid cells and a somewhat organic look kinda like the coastlines in Civ games.

At the moment I have a somewhat crude approach of averaging the heightmap pixels within a certain hex SDF range and applying blur on top.

Still looking a little too chunky though?

Sometimes the more trivial a task is, the harder it is to motivate myself to do it.

So here it is, path colored based on move points. Small step for gamedev, giant step to get my procrastinating butt to do it.

Any recommendations for some good gamedev discords? I feel like I need to network more.
My legislative agenda, should I one day go into politics: I think spiders should be subject to a speed limit based on their size. The bigger they are, the more slowly they should be allowed to move.

Just published SimpleTurns, an API only turn management system for turn based games, on GitHub.

https://github.com/taylank/Simple-Turns

It's in C# and meant to be an unopinionated, light-weight system. Be advised that it has not been battle tested in production.

Happy to receive any feedback folks might have, and I hope it saves someone some time.

GitHub - taylank/Simple-Turns: An API only library for managing turns in a turn based game

An API only library for managing turns in a turn based game - GitHub - taylank/Simple-Turns: An API only library for managing turns in a turn based game

GitHub

I have yet to meet someone who owns a VR headset and is not a game dev.

Have you?

All the time
11.1%
Sometimes
27.8%
Rarely
33.3%
Nope, never
27.8%
Poll ended at .

The moment you realize your TD beat you to the escape pod. Man, what a week.

Anyone looking for a Unity dev / designer / composer combo?

Job interviews.

Do you ever get asked about something you've done so much of, that you can't think what to say about it?

Them: "How would you go about walking?"

Me: "Uhh.. I guess I put, like, one foot in front of the other, and... yeah kinda like that I guess."

Them: "... how do you feel about shoelaces then? Do you maybe tie them before you walk?"

Me: "Oh yeah, sure I've tied laces before. Tied, velcroed, all good. Where are we walking btw?"

Them: "Thank you for your time."

#Unity3D people: what are some good plugins for narrative design and dialogue?

Looking for a good balance between elegance and features, and an API that's easy to use/extend without too much bloat.