http://twitch.tv/djh0ffman
| Amiga database | https://amiga.abime.net/ |
| Amiga forum | https://eab.abime.net/ |
| Amiga database | https://amiga.abime.net/ |
| Amiga forum | https://eab.abime.net/ |
AI companies are teaching people not to pay once, not to pay monthly, but to pay per action.
I'd fully expect Adobe (and co) to change their billing to include credits - sure there will be "healthy" monthly credits included in your subscription so if you just do light work it will be enough - for now - but you might hit the credit limit every now and then.. and have to buy more. Sure those credits are limited to AI tools, for now. But why stop there?
Single screen plattformer: Mike Mech (A500)
In the C64 port "Mike Mech", the goal is to "activate" all the blocks in a level by touching them, without falling into the traps set by the various enemies.
How Amiga game developers achieved 3D effects with a two-dimensional graphics system.
They accomplished this not by brute force computing power, but by mastering the art of illusion.
Long Shot: Does anyone in New England want to sell a reasonably (not eBay) priced #SGI workstation or #Amiga ?
I’ve wanted one for years for nostalgia + experimentation. Should’ve picked one up back when they were affordable, but life was too busy.
I’m a user/collector — not a reseller — if that makes a difference :)
(I live in Central #Maine)
AmigaOS 4: "VulkanOS4" offers implementation of Vulkan 1.3 API
"VulkanOS4" brings the Vulkan graphics API to PowerPC Amiga hardware. It provides a complete Vulkan 1.3 runtime with two installable client drivers (ICDs), a loader library, and a full SDK for developing Vulkan applications on AmigaOS 4.
How hard do you party with the Moomins?
This hard.