@PypeBros

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Allister Brimble, Bjorn Lynne - Project X - Bladswede Remix | ProTracker

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@renkotsuban (more from 11 o'clock than truly 12 o'clock, actually)
@flwwhtrbt can we use the crank to fish in Link's Awakening ?

I patched up my tiny toy DNS server, added a README, and uploaded it to Codeberg: https://codeberg.org/indigoparadox/mname 😌

I also patched up a Core 2 Duo MacBook that I took apart like 10 years ago with a new motherboard now that they're cheap... but now I need a power adapter, so that'll take a while... Oh well...

mname

Simple, lightweight DNS client/server implementation

Codeberg.org
let EUs not forget ... let US' learn.
https://www.youtube.com/watch?v=-6433ryWbKY
The Netherlands Shattered My American Idea of "Success"

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@NoisetteDor joli haiku ^_^

unexpected operator % in `psn % 4 < 1` in a #wireshark display filter ?

Oh well, nevermind. I'll just use `string(psn) matches "[137]$"` instead ^^

https://www.wireshark.org/docs/wsug_html_chunked/ChWorkBuildDisplayFilterSection.html

6.4. Building Display Filter Expressions

@carapace make sure to test it against statistics, too...
@grumpygamer @ctietze no, indeed. at best it could be run overnight.

@grumpygamer @ctietze I thought this was the closest I had ever seen for unit-testing a platformer, so I tried to apply it to my own game, https://sylvainhb.blogspot.com/2023/07/class-applewalls-public-walltest.html

It did help me finding some issues with some critical code sections, like slopes handling, but it's still *very* far from covering everything that could happen in other situations.

(and it takes ages, trying the scenario again with dozens of speeds and subpixel positions to try and catch corner cases)

class AppleWalls : public WallTest, UsingApple

Building our dream games from the nineties on NDS. From bits to gameplay.